Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Darkfall, Classes, Game Mechanics, Patches, PvP, News Items, Sandbox, Dungeons, Subscription
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Darkfall fans have more to look forward to this month than just a holiday to get off work (and game more!); Aventurine has posted a list of features that are coming to the sandbox during December. Along with UI changes (a new chat system and hotbars that show skill placement), players will get to experience a new epic dungeon called Sinspire Cathedral, cannons atop the towers in player cities, and Prowess Monoliths that grant prowess to all those who stand inside. Additionally, the third Primalist school -- Chaos -- is in the final stages of development, but might need a little extra time and miss a December release. For more details on these December highlights,...
Filed under: Economy, Game Mechanics, MMO Industry, Opinion, The Daily Grind
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You know, I really miss player shops in MMOs. I realize that the universal auction house is a concession to convenience that most players can no longer live without, but there's something to be said for local market economies and merchant autonomy when it comes to setting yourself apart from the crowd. Not to mention the fact that it's occasionally fun to take a break from the usual killing and looting and browse through a painstakingly furnished player storefront. What about you, Massively readers? Assuming you've ever played an MMO with player-run shops, vendors, and more realistic market systems, do you like those mechanics? Or do you prefer the auction house?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: Are you OK with auction houses?...
Filed under: Sci-Fi, EVE Online, Expansions, Game Mechanics, PvP, Endgame, PvE, Opinion, EVE Evolved, Guides, Sandbox, Dungeons, Subscription
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When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will always arise organically from sandbox MMOs with limited resources. If something's risk-free and easy to do, you can bet there are countless other people already doing it and squeezing the profit margins. This idea was also built into EVE at a fundamental level, with the galaxy split into police-protected high-security systems, the...
Filed under: Horror, Screenshots, Video, Bugs, Game Mechanics, Previews, News Items, Free-to-Play, Browser, Hands-On, Casual, Post-Apocalyptic, Rise and Shiny, Livestream, Sandbox
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I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game unplayable at times. It's such a shame because there are several great ideas going on in the game and several systems and mechanics that rely heavily on real timing and, you know, the server running smoothly. During my time with the game this...
Filed under: Culture, Economy, Opinion, The Daily Grind, Miscellaneous
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Today a fun hypothetical: Let's say your awesome Aunt Irma visited you for your birthday and gave you $100 with a strict stipulation. She doesn't want to see you spend it on drugs or subscriptions to the New Yorker; instead she demands that you spend all $100 on MMOs that very day. What would you buy? Would you purchase a few MMOs that have been on your wish list? Would you splurge on an indulgent cash shop purchase? Would you add another character slot or pay for subscriptions for the next six months? Think carefully, as you have only $100. How would you spend it on MMOs?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, MMO Industry, News Items, Free-to-Play, Sunsets
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'Tis the season for MMO closures, apparently. Following on the heels of ArchLord is this announcement about Remnant Knights. The title will close its doors on January 31, 2014. GameSamba will be providing cash shop compensation for "all Sambas spent in-game from November 1, 2013 until the closing date." Click the links below to read full details on claiming your Samba compensation. [Thanks MMOSerbia!]
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Remnant Knights closing on January 31 originally appeared on Massively on Sat, 07 Dec 2013 17:00:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments...
Filed under: Fantasy, Final Fantasy XI, Game Mechanics, Opinion, Consoles, The Mog Log
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At a glance, Final Fantasy XI is doing all right for itself. It's been running for over a decade and has had to deal with only occasional server merges. It launched another new expansion this year. It certainly doesn't have the population that it used to have, but the people who are playing seem happy enough with the game, and that's what matters. And yet for all that I ostensibly write about both of Square-Enix's online games, these days it's pretty much all Final Fantasy XIV. Some readers have asked me why this is. Have I fallen out of love with Final Fantasy XI? Yes. And no. It's complicated. And I think discussing why I'm not writing more about XIV's more classic sibling also bears some discussion in the context of the game as a whole. So let's talk about why there's so little to say about Vana'diel these days, even while Vana'diel continues to be an active environment. Continue reading The Mog Log:...
Filed under: Super-hero, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play, Champions Online
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It's winter in Millennium City, which means that it's time for Champions Online's annual Winter Event. Black Harlequin is once again attempting to deliver thousands of deadly presents to city residents, and the dev team has bundled the March of the Mecha Soldiers mission into a custom alert that includes "new rewards for the defenders of Millennium City." Players will also run across randomly spawning Christmas presents like action figure parts and various Christmas items. Be wary, though, as some of the gifts may be traps set by Black Harlequin.
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Save Millennium City from Black Harlequin in Champions' Winter Event originally appeared on Massively on Sat, 07 Dec 2013 15:00:00 EST. Please see our...
Filed under: Sci-Fi, MMO Industry, Patches, News Items, PvE, Defiance, Buy-to-Play
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Those of you with PlayStation 3s who were planning to purchase Defiance's Arkbreaker DLC on its December 10th release day will be waiting a bit longer, according to a post on Trion's website. The holdup is due to some sort of online store setup, which requires "several weeks of lead time" for the PlayStation Network. PS3 Season Pass holders will be able to download the DLC manually on the 10th. PC and Xbox 360 users will be able to purchase the DLC on the 10th as per the original plan.
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Defiance's Arkbreaker DLC sorta delayed on PS3 originally appeared on Massively on Sat, 07 Dec 2013 14:30:00 EST. Please see our terms for use of feeds. Permalink |...
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Nexon is getting ready to launch Vindictus Season 2, Episode 3: Secrets of the Crystals. We've teamed up with Nexon to bring our readers an exclusive developer diary with more information about Secrets of the Crystals, including exclusive screens and a brand new trailer. Check it out and then let us know what you think in the comments. Continue reading...