Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Darkfall, Game Mechanics, MMO Industry, Patches, News Items, PvE, Sandbox, Dungeons, Subscription
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Aventurine has designed a new dungeon for Darkfall. It's called Sinspire Cathedral and it's "an epic dungeon in size, difficulty, as well as denizens," according to the company's latest dev blog. If your party manages to survive Sinspire's "dynamic door system" and make it to the grand finale, you'll encounter Sir Davosh the Damned, a "monster of the highest difficulty that uses many new and devastating custom skills." The dev blog offers further details on Sinspire as well as some blurbs about lore and general changes from Darkfall's latest patch.
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Aventurine details Darkfall's new Sinspire Cathedral dungeon originally appeared...
Filed under: Sci-Fi, Events (In-Game), MMO Industry, News Items, PvE, Free-to-Play, Star Wars: The Old Republic
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Looking for info about Star Wars: The Old Republic's Life Day seasonal event? Look no further than the latest BioWare dev blog. It's got all the details on the "tawdry and potentially dangerous" festivities that encourage "activities unbecoming of an Imperial citizen, including but not limited to dancing in inclement weather, singing unpatriotic carols, [and engaging in] non-violent physical contact with wookiees."
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Here's the skinny on SWTOR's Life Day seasonal event originally appeared on Massively on Mon, 16 Dec 2013 20:30:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Sci-Fi, Lord of the Rings Online, MMO Industry, Patches, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Guides
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One thing new MMO players will learn is that games that have levels inevitably also have a level cap, meaning that when a character reaches the highest level, there's not often much left to do other than to wait for a new expansion. This conundrum has left many developers trying to find ways to keep players in the game while they worked on new, larger content pushes. Many accomplish the task by creating repeatable quests or missions. Some games, Star Trek Online included, have integrated what are known as reputation systems into their games. Reputation systems are meant to keep players participating in repeatable content, allowing them to apply the currency received from that play to obtain select items and unique rewards. Continue reading Captain's Log: Star Trek Online's reputation systems for the new player...
Filed under: Sci-Fi, Expansions, MMO Industry, News Items, Star Trek Online, Free-to-Play, Dev Diaries
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Star Trek Online fans, you've got a new expansion coming your way in 2014. So says the latest STO dev blog. The entry is basically a year-end recap, and it offers up plenty of thanks for making 2013 "the best year ever for STO." It also says that "your enthusiastic support has put another expansion on the schedule for late in 2014." Unfortunately there are no other details as of yet, but hey, feel free to give the whole thing a read via the links below. [Thanks Grand Nagus!]
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Star Trek Online getting another expansion 'late in 2014' originally appeared on Massively on Mon, 16 Dec 2013 18:00:00 EST. Please see our terms for use of feeds....
Filed under: Betas, Fantasy, Sci-Fi, Video, Classes, PvP, News Items, PvE, Livestream, WildStar, Subscription, MMORPG
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Carbine Studios recently hosted an hour-long WildStar livestream dedicated to showing off the newly unveiled Engineer class. In the stream, developers Hugh Shelton and Stephan Frost answered a variety of questions about how the Engineer works both in and out of battle. The pair revealed that summoned bots will last until destroyed, that taunts from bots will affect players as well as NPCs, and that Engineers will have loose control over how bots move and react to targets. The full stream also includes a look at some PvP and dungeon content from the Engineer's...
Filed under: Horror, Real-Life, Game Mechanics, Opinion, The Secret World, Guides, Chaos Theory, Player-Generated Content, Buy-to-Play
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Do you use mods in The Secret World? This was a question I have actually asked friends and colleagues as the idea of corralling the best and most useful mods bounced around in my head for a while. The irony in that inquiry is that I, personally, do not use any addons for TSW; in fact, I tend not to use them for most any game. But I do hear people swear by them, so I thought finding the best ones used throughout the community would be a helpful service. And then I set the idea aside. You know how it is -- other things jump in the way or catch your attention screaming, "Look at me! Look at me!" So helpful mods have been on the back burner, bumped in favor of other more timely matters. And then suddenly it was the timely issue. You see, once I started trying to run scenarios, one...
Filed under: Sci-Fi, PvP, News Items, War, Free-to-Play, Post-Apocalyptic, MechWarrior Online
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MechWarrior Online's implementation of clan warfare is scheduled for Soon TM, and Piranha Games is celebrating by making clan mechs available for pre-order in the form of special bundles. Each bundle includes one or more clan mechs with variants, XP boosts, and other exclusive items. Piranha also unveiled the Gold Khan collection of mechs, which have gold skin and are priced to match at $500 each. Non-gold variants of the mechs will be available for in-game currency at a later date. According to the official collection website, pre-ordering ensures you receive the collection by June 17th. [Source: Piranha Games press release]
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MechWarrior Online's clan warfare bundles now available for pre-order originally appeared on Massively on Mon, 16...
Filed under: Betas, Sci-Fi, Game Mechanics, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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As you probably saw last Thursday, the 1-15 beta experience in WildStar had its NDA lifted for us schlubs in the press, allowing us to chatter on quite a bit about the game. We've seen articles discussing the early levels, we've seen streams, and we've been treated to a surfeit of information on the game in its current beta state. I talked about all of that, and I want to talk about it some more because I am really excited about it. After playing the game through to 15, I've got a lot of stuff to look forward to as well as some definite criticisms. So above and beyond what I've already said, I want to talk some more about WildStar's beta. Continue reading The Nexus Telegraph: Talking a bit about WildStar's beta...
Filed under: Historical, Game Mechanics, MMO Industry, News Items, Miscellaneous, Crowdfunding
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Maybe you're not quite the target market for Ever, Jane. You may not like the works of Jane Austen, for example; that would be a major deterrent. But according to project head Judy L. Tyrer, one of the major areas she wants to target is the women's market, which she feels is neglected by companies as a whole. She feels that one of the major failings of game companies is failing to realize how large the game market is for women. Tyrer goes into more depth about the game's mechanics, noting that what appealed to her as a designer was the rigid stratification of social classes in Austen's work. Social movement is a major element of the gameplay, with most of players' time devoted to attending balls and gossiping about one another. No word on endgame raids against Mister Darcy or whether or not wit will be seen as an overpowered stat....