Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Expansions, Launches, PvP, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG
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If our comments are any judge, many gamers do not believe that Star Wars: The Old Republic lived up to its launch hype. These players have been wary about jumping back into the game despite the positive impressions of the latest expansion Galactic Starfighter. Is it worthwhile for them (or anyone else) to jump back in? BioWare launches its second expansion for SWTOR today. This addition to the game takes us into the thick of the centuries-long struggle between the Galactic Republic and the Sith Empire. Players take command of one of 12 different dog-fighting starships in two possible 12v12 skirmish maps. Far different than the on-rails shooter-minigames the MMO launched with, these maps are completely free-roaming and play more like a flight simulator than StarFox 64. Of course, that alone doesn't necessarily...
Filed under: Sci-Fi, Opinion, Star Wars Galaxies, Jukebox Heroes, Music
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Ah, Star Wars Galaxies. Even almost two years after your demise, it doesn't seem possible to shake you loose from our thoughts. Maybe the NGE was a blessing in disguise, a never-depleting power source of rage that will forever give life to your memories. In any case, it's time to talk about the one aspect of the game that was there before SWG was created and will go on indefinitely afterward: the soundtrack. Talking about Star Wars Galaxies' soundtrack puts me in an odd position because a great deal of the OST is lifted directly from John Williams' movie scores. And what hasn't been said about those classics, really? But there are a few tracks here and there that I could pick out as being unique to the game, although the actual composer who did the job escapes my Google Fu. So let's take one last trip to a Galaxies far, far away, shall we? Continue reading Jukebox Heroes: Star Wars Galaxies' soundtrack
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Jukebox...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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In every fantasy MMO (and many of the other ones, too), you'll be assured to encounter three types of enemies. There will be dragons. There will be zombies. And because game developers are 12-year-old kids at heart, there will be pirates. The question is, which of these three is the most overused? Which have worn out their welcome the most to you? My vote is for dragons. Yes, they're huge, ferocious creatures that are often raid end bosses, but when every game has them as their ultimate threat, it dilutes one's proper respect of them. It's like every MMO has a Death Star. More of a big bad doesn't increase fear in the same ratio; it kind of has the opposite effect. But maybe you disagree. Pirates, zombies, or dragons -- which make you roll your eyes the most? Which would you banish to the land of well-worn tropes?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Super-hero, Patches, Opinion, Free-to-Play, Marvel Heroes, Champions Online, A Mild-Mannered Reporter, Promotions, Infinite Crisis
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After a couple of very active months, November was a bit calmer for superheroic games as a whole. It makes sense, of course, since pretty much every game is calmer during November and December aside from sales and holiday events. But there were few big Kickstarter campaigns, a lot of updates that everyone knew were coming, and of course a very poignant anniversary for pretty much everyone reading this column today. That having been said, the entire month was not a slow funeral dirge for the loss of City of Heroes. In fact, one game apparently decided that the otherwise quiet month was a great time to make some big changes right off the bat, so that's pretty cool. Venture on past the cut with me and we'll take a look at the superhero news from November in review... and possibly bow our heads briefly in respect for the departed....
Filed under: Fantasy, Sci-Fi, Culture, MMO Industry, New Titles, News Items, Consoles, Destiny, Buy-to-Play
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Game Informer is gearing up for some Destiny content reveals, the first of which is a six-minute video journey through the sci-fantasy shooter's art direction. The clip also features an extended Thundarr the Barbarian segment, so there's that. Art director Christopher Barrett says that for a while, Bungie wasn't sure if it had a fantasy, a space western, or hard sci-fi on its hands, and the early art reflects a lot of that "fun exploration." Most of the ideas ultimately ended up in the game, too, as Barrett says that Bungie was able to create a sort of "historical or aged look with sci-fi that felt new."
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Explore Destiny's early fantasy, sci-fi, and space western art originally...
Filed under: Fantasy, Sci-Fi, Culture, MMO Industry, New Titles, News Items, The Daily Grind, Destiny, Buy-to-Play
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Slowly but surely Bungie is roping me onto its Destiny bandwagon. It didn't take much, to be frank, since I rarely meet a sci-fi shooter I don't enjoy at least a little bit. And hey, I'm one of those infernal dudebros who loves the heck out of the Halo franchise, too! Anyway, Destiny. It's got some really sick art. Plus it seems like Bungie has taken the time to create a proper world and properly age it, if yesterday's art-focused video is any indication. That leads me to this morning's Daily Grind question. Does concept art affect your excitement for a title one way or the other? Put another way, how influential is a game's pre-launch art?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking...
Filed under: Trailers, Video, MMO Industry, New Titles, News Items, Mobile, All Points Bulletin
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Players wanting a little more shooter action while on the go will soon be able to jump into APB: Retribution, a top-down tactical shooter developed expressly for mobile devices. Not too much more is known about the game (like whether or not it is multiplayer let alone massive is any way) other than it is set in the same universe of the MMO APB: Reloaded. Retribution is the first step along the planned route of expanding beyond the main MMO. This project was completed in six months, and Blazing Griffin, working with Reloaded Productions, already has a spin off planned. APB: Retribution is slated to release for iOS devices this month. Continue reading Mobile shooter APB: Retribution announced
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Mobile...
Filed under: Fantasy, Classes, Game Mechanics, Patches, News Items, Free-to-Play, Dungeons, Neverwinter
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Neverwinter's latest content hit today as the Shadowmantle module launched, giving players a variety of new things to occupy their time, from places to go to people to be. Players can now embark on their adventures as a brand-new class, the Hunter Ranger, which is a mix of both ranged and melee abilities. For the level-60 crowd, there is also a new dungeon to dive into (Valindra's Tower), a new skirmish to participate in (Dread Legion), and a whole new region to explore (the Dread Ring). The over-level-21 crowd can get its hands on new artifacts thanks to new quests. Other updates included in this module are a collections system, active companion bonuses, more Paragon...
Filed under: Fantasy, Expansions, Patches, News Items, Free-to-Play, Allods Online
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Come gather, you players of Allods Online; at 4:00 p.m. EST it's patching time. Accept it that soon there'll be new battle lines. If the game for you is worth playing, then you'd better get ready to adapt to the climes, for the winds they are a-changin'. Seriously, you can't title a major update Wind of Changes and have the wind remain the same; it's right there in the title. Bob Dylan-inspired introductions aside, what's actually changing with this update? Plenty. The game is adding a new mail system and a variety of new mounts, along with major revamps of the Dominion system and the new Scarlet Bastion PvP map. There's also the new Class Change system and Astral Modifiers to ensure that you really feel how much the environment really is, well, changing. But you don't have to take our word for it; you can watch the trailer just past the break. Continue reading Allods Online unleashes the Wind of Changes...
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Claim-staking in the world of EverQuest Next Landmark is going to be as exciting as the Oklahoma Land Rush in the late 19th century. In today's column, we take a look at the value of land claims and a lot more. Read on and then let us know what you think in the comments. Continue reading...