Lords of the Dead

Lords of the Dead guild message board.

Filed under: Game Mechanics, Patches, PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook
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I've given a lot of reasons in the past why people should play support. It's a great role and far more important than people give it credit for. Out of all of the roles in League of Legends, support has one of the most important jobs, and I think everyone who enjoys the role has played a game where smart wards won the game. Fast-forward to patch 3.14 and the League is flipped on its head. Now the ward burden is split between players, and the support's role is less "fill the map with wards" and more "deal a million billion damage." People are rushing to pick the role now! If you wanted to play a fed mage without having to worry about things like last-hitting, then congratulations: Support is the new flavor of the month. Continue reading The Summoner's Guidebook: When in LoL...
Filed under: Events (In-Game), Guilds, Opinion, The Guild Counsel, Miscellaneous, Player-Generated Content
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The holiday season can often mean that things slow down in the guild. Members have their hands full with gift buying, holiday events, and travel to visit family. That slowdown is OK. Guilds should encourage players to take a little time off, while recognizing that it'll be harder to organize and run larger guild events like raiding or PvP. But just because things get quiet doesn't mean the guild can't have a little fun and merriment. In this week's Guild Counsel, let's look at some memorable events that are easy to run, bring the guild together, and leave everyone with a smile. Continue reading The Guild Counsel: Survive the holidays with these fun guild events
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The Guild Counsel: Survive the holidays with these fun guild events originally appeared on Massively on Thu, 12 Dec 2013 18:30:00...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, Patches, News Items, Mobile, Sandbox
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Guild Software has been crunching on various Vendetta Online improvements, chief among them some increased background and planetary detail on Android devices. The multi-platform space sim sandbox also boasts support for the latest high-speed mobile GPUs, as well as new persistent player mines that allow "for more complex defense of territory over long periods of time." Guild lead developer John Bergman says that the team has "big gameplay and graphical plans for 2014, as well as plans to expand the immersion of our existing support for the Oculus Rift HD."
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Vendetta adds persistent player mines, better mobile support originally appeared on Massively on Thu, 12 Dec 2013 18:00:00 EST. Please see our terms for use of...
Filed under: Sci-Fi, Previews, News Items
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Browncoats everywhere will be pleased to know that the first look at the upcoming Firefly Online is now here for all to see. Andy Gore, CEO of Quantum Mechanix, has revealed a number of tasty details about the upcoming game based on everyone's favorite short-lived TV show. Firefly Online will utilize a "Free Flight Engine," which gives players a "reactive 3D interface" of the 'verse to assist in their interstellar travels. Gore also unveiled the game's "job" system, which gives players a number of sidequests outside of the main storyline and even lets them create jobs for other players to undertake. The full piece at io9 also shows off a number of screenshots, demo animations, and concept art from the game, so click on through the link below for your fix of Firefly goodness.
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First Firefly Online details revealed originally appeared on Massively on Thu, 12 Dec 2013 17:30:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous
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If you're an Elite: Dangerous backer, you'll be pleased to know that the space sim title is officially in alpha as of today. Frontier has released an announcement video wherein developer David Braben outlines what players can expect. In a nutshell, the alpha entails single-player combat, including different weapons, loadouts, battles, and more. Frontier says that the aim of its phase one alpha is to "test key aspects of ship control and combat systems. Piloting a Sidewinder with varying weapon configurations, players progress through eight single-player scenarios [that are] initially designed to familiarize players with the controls [while] gradually increasing in difficulty and complexity. Continue reading Elite: Dangerous alpha starts today...
Filed under: Fantasy, PvP, News Items, Guild Wars 2, Dev Diaries, Buy-to-Play
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There's been a small (but not insignificant) change to the way Guild Wars 2 determines world-vs.-world matchups. The official dev blog on the matter explains that, in the beginning, WvW matchups were chosen "by sorting all worlds in order of their Glicko rating, then counting off sets of three." As a result, matchups were often between the same three worlds, so ArenaNet introduced matchup variance to counter that problem. However, it appears that the devs have made an adjustment to the matchup variance formula that causes the range of worlds with which a given server can be matched to be "greatly reduced." The idea behind the new formula is that "There will be fewer matches where one or two worlds are potentially steamrolled, though it comes at the cost of seeing more of the same worlds." That's all that the average GW2 player needs to know, but if you're interested in the math and statistics behind the change, check out the full post at the game's official site....
Filed under: Fantasy, EverQuest, EverQuest II, Events (Real-World), MMO Industry, News Items, Vanguard, Free-to-Play, Free Realms, DC Universe Online, EverQuest Next, PlanetSide 2, Dragon's Prophet
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If you're still kicking yourself for missing the big reveals of SOE Live 2013, you've got plenty of time to make preparations for next year's convention. Mark your 2014 calendars for August 14th through the 17th; that's when fans from the whole arsenal of SOE games will descend upon Las Vegas to mingle with devs, participate in contests and tournaments, attend player and dev panels, and catch reveals of upcoming content in their favorite games. SOE Live 2014 will also features access to beta programs as well as plenty of in-game and real world swag. The annual fan convention will return to Planet Hollywood Resort &...
Filed under: Fantasy, Video, Game Mechanics, New Titles, News Items, Free-to-Play, The Tattered Notebook, EverQuest Next, Livestream, Player-Generated Content, Norrathian Notebook
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Any time you mention EverQuest Next Landmark, you get a score of people saying that they just don't quite get it. To help alleviate that, devs hosted another EQN Landmark livestream and dished up more details about the upcoming sandbox and treated viewers to their first look at actual mining gameplay footage. While a large part of the stream focused on harvesting and mining, that was not the only topic touched upon. Senior Producer Terry Michaels teamed up with Producer Emily "Domino" Taylor and Community Manager...
Filed under: Fantasy, Culture, News Items, Free-to-Play, Kids, Wizard101
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Wizard101 is a kid's game. It's designed to be played and enjoyed by kids. So what does Kingsisle Entertainment do when the Make-a-Wish foundation calls up with a wish from a child who's a big fan of the game? Apparently, the staff brings him in to the studio and surprises him with a brand-new character modeled and designed by the child in question, making him a permanent part of the game. What better way to wrap up a tour of the offices where your favorite game is made, right? Allan GhostDust and his pet, Lord Snoopie, can be found in Khrysalis as part of a new quest titled "Message in a Bottle." Any player who has completed the "Secret Heart" quest in the region is eligible to take on the new quest. If you'd like to read more about Allan's story, take a look at the full dispatch for your daily dose of heartwarming....
Filed under: Betas, Fantasy, News Items, Sandbox, Crowdfunding, Shroud of the Avatar
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Backers of Portalarium's crowd-funded title Shroud of the Avatar are getting their first glimpse at the game today as the title enters the first part of its early access phase. The game is playable as of today, December 12th, and this phase of early access will end Saturday, December 14th. Between now and then, players will be able to delve into the many features included in Release 1 of Shroud of the Avatar. The devs proudly announce that they were able to implement almost every planned Release 1 feature (except for changeable head shapes in character creation), so even in this early stage of the game, players should have plenty to see, do, and -- if they're doing their jobs right -- break. The full list of Release 1 features, plus a guide on how to get the game up and running and a list of known issues, can be found at the game's official site. [Thanks to Don for the tip!]
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Shroud of the Avatar enters first phase...