Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Video, Game Mechanics, New Titles, Opinion, Free-to-Play, Browser, Hands-On, Livestream, The Stream Team
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Do you like new browser games with an isometric view? If you're not sure, you should join Massively's Beau Hindman as he streams Eldevin, a newly launched MMO by Hunted Cow studios! Join us live at 4:00 p.m. Game: Eldevin Host: Beau Date: Monday, December 9th, 2013 Time: 4:00 p.m. EST Enjoy our Steam Team video below. Continue reading The Stream Team: Browsing Eldevin with Beau
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The Stream Team: Browsing Eldevin with Beau originally appeared on Massively on Mon, 09 Dec 2013 16:00:00 EST. Please see our...
Filed under: Fantasy, Events (In-Game), Patches, PvP, News Items, Free-to-Play, MOBA
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Valve has announced that Dota 2's holiday-themed Frostivus event is on its way, though exact details are still somewhat sparse. The announcement, made via the official Dota 2 website, says only that "Frostivus is coming." The page hints at content to come, including what appear to be new crafting items and some sort of gift exchange in addition to the obligatory event-themed chests. The frosty, snow-covered map of Frostivus 2012 is also likely to return. Fans of Dota 2 will remember that last year's Frostivus event was canceled due to an influx of gift-snatching Greevils. We'll just have to wait and see if the same tragedy befalls this year's festivities.
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Dota 2's Frostivus celebration is coming originally appeared on...
Filed under: Sci-Fi, New Titles, Previews, News Items
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Science fiction has always been about a sense of wonder, but a lot of the time that sense of wonder takes a back seat to enormous spaceships blowing one another to pieces. That's all well and good, but it's not what No Man's Sky is aiming for. The game is meant to be about exploring a strange and vast universe of procedurally generated planets. In a move that should excite MMO fans, the game will apparently include a shared playing space for everyone. The game at its heart features a shared space for all players, with the impact of one person's actions having a ripple effect. What form of interactions you'll be able to have remains to be seen, but the developers behind the game want to offer the idea that pure exploration is a dangerous and hostile affair in environments that may not welcome you. As the game progresses through development, we'll be keeping an eye on it, since the idea of a pseudo-MMO allowing you to trek across the endless darkness of space and interact with others is a heady once -- even if your interactions are only through the consequences of the other person's passing....
Filed under: Betas, Fantasy, MMO Industry, New Titles, News Items, Dev Diaries, Crowdfunding, Shroud of the Avatar
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This week's update for Shroud of the Avatar has a variety of tasty news tidbits for fans of the upcoming fantasy game. For starters, early founders and all those who purchased the Blade of the Avatar novel add-on can download the first chapter, co-authored by Tracy Hickman and Richard Garriott, today. A teaser blurb of that first chapters is available on the site. Dev+ backers also get early access to the pre-release of Release 1 (which hits next week) today to help test the installer and patcher. The news doesn't stop thereas SotA has secured the rights to use the musical piece...
Filed under: Sci-Fi, Bugs, Classes, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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In the wake of last week's class reveal, I'm going to start with a piece of information that was actually revealed shortly thereafter but might have been missed. According to the development team, the Chua can be Medics as well. So now, WildStar's full class and race layout has been made public, and what seemed to be a single odd omission is now corrected. You might recall that I did some serious class speculation when we didn't even know what the last two races were going to be back in March. Now we know the last two classes of WildStar and I can see how good my aim was. And once I'm done congratulating myself on fitting together pieces of obvious information, we can talk a little more about what the last two classes are actually doing within the context of the game. That seems fair, doesn't it? I'm glad you...
Filed under: Fantasy, Darkfall, Classes, Game Mechanics, Patches, PvP, News Items, Sandbox, Dungeons, Subscription
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Darkfall fans have more to look forward to this month than just a holiday to get off work (and game more!); Aventurine has posted a list of features that are coming to the sandbox during December. Along with UI changes (a new chat system and hotbars that show skill placement), players will get to experience a new epic dungeon called Sinspire Cathedral, cannons atop the towers in player cities, and Prowess Monoliths that grant prowess to all those who stand inside. Additionally, the third Primalist school -- Chaos -- is in the final stages of development, but might need a little extra time and miss a December release. For more details on these December highlights,...
Filed under: Economy, Game Mechanics, MMO Industry, Opinion, The Daily Grind
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You know, I really miss player shops in MMOs. I realize that the universal auction house is a concession to convenience that most players can no longer live without, but there's something to be said for local market economies and merchant autonomy when it comes to setting yourself apart from the crowd. Not to mention the fact that it's occasionally fun to take a break from the usual killing and looting and browse through a painstakingly furnished player storefront. What about you, Massively readers? Assuming you've ever played an MMO with player-run shops, vendors, and more realistic market systems, do you like those mechanics? Or do you prefer the auction house?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: Are you OK with auction houses?...
Filed under: Sci-Fi, EVE Online, Expansions, Game Mechanics, PvP, Endgame, PvE, Opinion, EVE Evolved, Guides, Sandbox, Dungeons, Subscription
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When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will always arise organically from sandbox MMOs with limited resources. If something's risk-free and easy to do, you can bet there are countless other people already doing it and squeezing the profit margins. This idea was also built into EVE at a fundamental level, with the galaxy split into police-protected high-security systems, the...
Filed under: Horror, Screenshots, Video, Bugs, Game Mechanics, Previews, News Items, Free-to-Play, Browser, Hands-On, Casual, Post-Apocalyptic, Rise and Shiny, Livestream, Sandbox
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I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game unplayable at times. It's such a shame because there are several great ideas going on in the game and several systems and mechanics that rely heavily on real timing and, you know, the server running smoothly. During my time with the game this...
Filed under: Culture, Economy, Opinion, The Daily Grind, Miscellaneous
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Today a fun hypothetical: Let's say your awesome Aunt Irma visited you for your birthday and gave you $100 with a strict stipulation. She doesn't want to see you spend it on drugs or subscriptions to the New Yorker; instead she demands that you spend all $100 on MMOs that very day. What would you buy? Would you purchase a few MMOs that have been on your wish list? Would you splurge on an indulgent cash shop purchase? Would you add another character slot or pay for subscriptions for the next six months? Think carefully, as you have only $100. How would you spend it on MMOs?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...