Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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Are you completely happy with Firefall right now? Because Red 5's CEO Mark Kern offered an apology this week to everyone affected by issues early in the open beta, vowing that the company as a whole will do better from here on out. The man cannot be accused of hiding behind the beta tag. Whether or not that actually fixes your issues is another story. In other beta news, Infinite Crisis appears to be headed the way of several other recent free-to-play titles by offering the option to pre-purchase item packs for the game in exchange for immediate beta access and other goodies. The Repopulation showed off the Inquiry System, a way to communicate with NPCs about the world and what's going on (such as revealing the location and general aggressiveness of several bears hot on your heels). Oh, right, and we have the usual list of games past the break that...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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It's been a long wait for Final Fantasy XIV fans, but the relaunched version has almost finished its beta testing. R2 Games has also released the first alpha of its upcoming side-scrolling Android title, Excalibur. If you'd rather sling pretend cards around, you can look forward to the upcoming beta test for Hearthstone. Meanwhile, WildStar has finished a phase of testing and is looking toward the future, which means a better game when it finally launches. Unfortunately, it's not all good news this week, as...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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Welcome to another installment of Betawatch, ladies and gentlemen. To start the show, I'd like to note that all our audience members waiting for Final Fantasy XIV can go ahead and leave now; you're not going to pay attention and we all know it. This week's surprising beta tidbit was Aeria Games' announcement about Aura Kingdom at Otakon, not usually known as an MMO reveal venue. Hearthstone has also entered its closed beta phase and done away with the stifling power of the NDA. Beyond that, it's been a fairly quiet week, with NCsoft making noise about the Lineage Eternal beta but not actually announcing any dates or details. We also heard about the MMO-like Nether...
Filed under: Betas, Launches, MMO Industry, News Items, Betawatch, Miscellaneous
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Players enjoying Firefall's open beta were probably pleased to hear about the plans being made for the game's next phase of open beta testing, although a bit less pleased that the announcement didn't specify what those plans actually were. Players enjoying World of Warplanes, on the other hand, had absolutely no ambiguity to cope with regarding the game's announcement of a September 26th release date. And World of Tanks has expanded its console beta testing to Europe, giving players a new chance to enjoy the game on a different platform. There are things to be said about other games that happen to be in beta testing, but this is Betawatch, not Businessmodelwatch. As a result, you can find a list of games in testing just past...
Filed under: Sci-Fi, Expansions, Launches, PvP, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG
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If our comments are any judge, many gamers do not believe that Star Wars: The Old Republic lived up to its launch hype. These players have been wary about jumping back into the game despite the positive impressions of the latest expansion Galactic Starfighter. Is it worthwhile for them (or anyone else) to jump back in? BioWare launches its second expansion for SWTOR today. This addition to the game takes us into the thick of the centuries-long struggle between the Galactic Republic and the Sith Empire. Players take command of one of 12 different dog-fighting starships in two possible 12v12 skirmish maps. Far different than the on-rails shooter-minigames the MMO launched with, these maps are completely free-roaming and play more like a flight simulator than StarFox 64. Of course, that alone doesn't necessarily...
Filed under: Sci-Fi, Opinion, Star Wars Galaxies, Jukebox Heroes, Music
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Ah, Star Wars Galaxies. Even almost two years after your demise, it doesn't seem possible to shake you loose from our thoughts. Maybe the NGE was a blessing in disguise, a never-depleting power source of rage that will forever give life to your memories. In any case, it's time to talk about the one aspect of the game that was there before SWG was created and will go on indefinitely afterward: the soundtrack. Talking about Star Wars Galaxies' soundtrack puts me in an odd position because a great deal of the OST is lifted directly from John Williams' movie scores. And what hasn't been said about those classics, really? But there are a few tracks here and there that I could pick out as being unique to the game, although the actual composer who did the job escapes my Google Fu. So let's take one last trip to a Galaxies far, far away, shall we? Continue reading Jukebox Heroes: Star Wars Galaxies' soundtrack
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Jukebox...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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In every fantasy MMO (and many of the other ones, too), you'll be assured to encounter three types of enemies. There will be dragons. There will be zombies. And because game developers are 12-year-old kids at heart, there will be pirates. The question is, which of these three is the most overused? Which have worn out their welcome the most to you? My vote is for dragons. Yes, they're huge, ferocious creatures that are often raid end bosses, but when every game has them as their ultimate threat, it dilutes one's proper respect of them. It's like every MMO has a Death Star. More of a big bad doesn't increase fear in the same ratio; it kind of has the opposite effect. But maybe you disagree. Pirates, zombies, or dragons -- which make you roll your eyes the most? Which would you banish to the land of well-worn tropes?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Super-hero, Patches, Opinion, Free-to-Play, Marvel Heroes, Champions Online, A Mild-Mannered Reporter, Promotions, Infinite Crisis
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After a couple of very active months, November was a bit calmer for superheroic games as a whole. It makes sense, of course, since pretty much every game is calmer during November and December aside from sales and holiday events. But there were few big Kickstarter campaigns, a lot of updates that everyone knew were coming, and of course a very poignant anniversary for pretty much everyone reading this column today. That having been said, the entire month was not a slow funeral dirge for the loss of City of Heroes. In fact, one game apparently decided that the otherwise quiet month was a great time to make some big changes right off the bat, so that's pretty cool. Venture on past the cut with me and we'll take a look at the superhero news from November in review... and possibly bow our heads briefly in respect for the departed....
Filed under: Fantasy, Sci-Fi, Culture, MMO Industry, New Titles, News Items, Consoles, Destiny, Buy-to-Play
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Game Informer is gearing up for some Destiny content reveals, the first of which is a six-minute video journey through the sci-fantasy shooter's art direction. The clip also features an extended Thundarr the Barbarian segment, so there's that. Art director Christopher Barrett says that for a while, Bungie wasn't sure if it had a fantasy, a space western, or hard sci-fi on its hands, and the early art reflects a lot of that "fun exploration." Most of the ideas ultimately ended up in the game, too, as Barrett says that Bungie was able to create a sort of "historical or aged look with sci-fi that felt new."
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Explore Destiny's early fantasy, sci-fi, and space western art originally...