Competitive Mode on Test Server

Discussion in 'Overwatch' started by Servel, Jun 22, 2016.

  1. Servel FFXIV Chapter

    Please note that the below patch notes only include changes available for testing on the PTR. While the PTR is PC-only, many of these changes will also be available on PlayStation 4 and Xbox One in the forthcoming retail patch.

    PATCH FEATURES

    New Feature: Competitive Play
    Once you hit level 25, you’ll have access to our newest feature: Competitive Play. This mode was designed to be a more serious experience, allowing players to hone their skills and perfect their strategies. But before diving into the fray, you’ll need to play 10 placement matches. These will allow our matchmaking system to gather enough information about your abilities to assign a skill rating.

    With your newly acquired skill rating, you’ll be matched against players of a similar ability level. And if you play well and win games, the competition will become increasingly fierce throughout the two-and-a-half-month season. Plus, your performance will be rewarded with unique in-game items like sprays, player icons, and Competitive Points (which can be traded in for cosmetic Golden Weapons).

    We’ve also made a number of changes to Overwatch's match format for Competitive Play. Some of these changes are simple interface changes, while others ensure that maps and modes don't favor one side or another—plus we’ve added a sudden death mechanic that ensures tied games are broken as fairly as possible.

    Because Competitive Play is more serious in nature, we want to make sure that player behavior is acceptable. This means that the penalties are more severe than in the Quick Play or Weekly Brawl! modes. Leaving a game early or stepping away from your computer will make you ineligible to join a game until the previous game has ended, and continued infractions could result in restrictions or removal from Competitive Play.

    GENERAL UPDATES

    Gamepad Controls

    • Players can now swap the left and right sticks on a control pad
    • "Legacy" controls option has been added:
      • Left stick up/down moves forward/backward
      • Left stick left/right turns left/right
      • Right stick up/down aims up/down (these can be inverted)
      • Right stick left/right strafes left/right
      • Sticks can also be switched
    • Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
    Miscellaneous

    • When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
    • "Weapons" section added to the Hero Gallery
    • Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
    • Added a variety of a social options to the hero selection and end of match screens
    • Removed the "Avoid This Player" option from the in-game UI
    BUG FIXES

    General

    • Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
    • Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
    • Fixed a bug that would move players toward the source of a knockback rather than away from it
    • Fixed a bug that caused Hearthstone-themed sprays to ignore localization
    • Fixed several framerate issues that could occur when cycling through the hero selection menu
    • Fixed a variety of issues with and made several improvements to ambient lighting
    • Made some improvements to how AI heroes respond to one another
    • Made a variety of performance and optimization improvements across the game
    • Unicode keys for non-English keyboards are now displayed properly in the keybinding interface
    Maps

    • Players can no longer be resurrected in out-of-play areas on Ilios
    Heroes

    • Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic
    • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in non-High Bandwidth games
    • Fixed a bug that allowed Torbjörn to pick up Scrap while dead
     
  2. Soulshox Lord

    That's awesome a weapons section would be great. So not just character skins to collect. looking forward to the patch!
     
  3. Sanjo Mr. No Fucks Given

    This will be a FANTASTIC patch to drive more competition.

    It's just what we need to kick off a Overwatch LotD campaign!
     
  4. Dragunwulf Member

    PFFFFFFFFT Ranked 56 so bummed, anyone else? Won 5 lost 5 during the prelims, and ended up with a 56 rank. PUGGING THE PRELIMS SEEMS LIKE IT WOULD BE A BAD IDEA FYI if that test is any indicator. Would have rather done that on a team than solo. Seemed some of the matches were indeed against organized teams, and it makes a big difference when going for your initial rank.
     
  5. Jbigg Jay Biguos

    Kaplan just relesed a long post on this
    http://us.battle.net/forums/en/overwatch/topic/20745604460

    They will be moving forward with the PTR comp mode in the next content update.

    He mentioned that the feedback provided will be used for a number of changes that will be implemented for following seasons. Things like removing asymmetrical sudden deaths that will be looked at as a coin flip and applying the 'time bank' model they use on assault to the other game modes.
     

Share This Page