Discussion in 'Star Citizen' started by Chaotix, Sep 28, 2013.
I'll be really surprised if they pull 1/2 the shit off they have talked about since vapor ware back in what, 2010?
Sounded like a great concept then and does now.
Track record of the company though - not sure how they got that much funding.
I'll be watching from the sideline for now.
This game has raised so much money based on the reputation of Chris Roberts. Same game without him would not have raised one tenth the funds.
The game will get completed, Roberts has staked his considerable reputation on it. I have no doubt of this. But we all see feature creep - I won't be at all surprised if many of these features dont make it in until post-release expansions, and some maybe not at all.
Chris's vision is a beautiful one though - actual innovation in a MMO?? Who ever thought to see such a thing.
Snipped out the relevant part of that long article. This is how death will be handled:
Every “death” creates wear and tear on your body. Depending on where you were hit and how you died, your character may require a new body part, which can either be cybernetic or organic. Eventually after too many deaths, your character’s body will just give out, and instead of waking up in a med bay, you’ll be attending the funeral of your fallen character from the eyes of the beneficiary you specified when originally creating your character. If your old character has done something noteworthy (akin to an in-game achievement), his headstone might read “Here lies Chris, discover of the Orion 2 jump point, slayer of the Dread Pirate Roberts, and a Citizen of the First Order.”
There will also be opportunities to regain some lives or do a reset. Some of this could be through in-game missions or it could just involve paying a lot of money to a specialist on a remote med planet that is doing stem cell research.
Because of how Star Citizen works, the death of your character is not as catastrophic as it would be in a traditionalRPG. If you want to think about it in terms of RPG conventions, the character that you are leveling up and customizing is really your spaceship. Your avatar is really just a visual representation of your in-game character, and because Star Citizen is skill based, the loss of your character is more a cosmetic and textural outcome, especially as almost all of the assets you’ve worked hard to accumulate pass on to the beneficiary that you specified when creating your original character.
Reputation and faction alliances pass on to your new character, but slightly diminished. If your original character was a pirate, then the new one will also be aligned with pirates, but not as much and will still be on the UEE watch list. No slate will be wiped clean, but if you want to change your allegiances, this would be the start. This matches life, where the son of a criminal has to deal with the bias of people thinking he is going to be like his father, or a son of a cop is assumed to be on the side of law and order.
What I like about this system is that it creates a sense of mortality and history. No one’s character will die right away. It will take some time to get to that point, but players will feel a sense of risk and so will think twice before needlessly risking their lives, as they don’t want to burn through their “lives”. You’ll also be able to see visually how battle scarred someone is – perhaps having an eye patch or a cybernetic arm could be a badge of pride that you’ve been to war and survived."
I read the title as Death Star Citizen
@Valor is excited for the cybernetic penis. He'll take cybersex to the next level!