How Organizations (guilds) will work in Star Citizen

Discussion in 'Star Citizen' started by Chaotix, Dec 7, 2013.

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  1. Chaotix Warlord

    Greetings Citizens,
    One of the first lessons we learned during Star Citizen’s campaign is that players like to form their own groups. Whether you want to game with friends or work with like-minded strangers to impact the universe, you want to come together. We knew going in to the project that Star Citizen would need a robust guild/squadron system… but we had no idea we would need it before the game launched! As soon as the RSI forums went online last year, players were already building their own squadrons, pirate clans, merchant companies and more.
    As a result, we decided to start building Organizations into the website today instead of waiting for the game to launch. Players who want to form groups will soon be able to do so right here at RSI… and those groups will transition directly into Star Citizen. The organizations you form today will be the ones you fly with in the ‘verse! The web team at Turbulent has been hard at work integrating these plans and today we’re going to share details about how the first release is going to work.
    Setting Up
    Part of the Global Org Hub
    When the organization system launches, group leaders will be prompted to select a name and a unique ID for their group. Once registered, you will be able to set up a public page for your group right here at the RSI site! Leaders will then be able to upload their own logo, banner and background for the site and choose a preset color theme. They can enter information to be displayed on their public site, including the organization history, manifesto and charter.
    With your own page, you will be able to start recruiting and organizing your group! In the first version, leaders will be able to pick an organization type, view their member list, invite new recruits and assign ranks and roles to members. Organization leaders will be able to delegate responsibilities to members.
    Organization Types
    On launch, you will be able to select a type for your organization. This defines the groups overall goal. We’ve divided organizations into five archtypes:
    • Corporation – a for-profit business entity. A corporation is a great choice for everything from shipping flo-pets to Goss II to organizing a hostile takeover of Origin Jumpworks.
    • PMC (Private Military Company) – For organizations with a taste for combat. Focuses for PMCs include escorting cargo runs, hunting for pirates or helping the UEE take on the Vanduul.
    • Faith – Organizations that have come together for a single cause or under a single banner. This could be rebels fighting for Terran independence… or the devout followers of the LAMP!
    • Syndicate – Common interest groups for those who operate on the edges (or outside) the law. There’s safety in numbers when you’re moving contraband through Spider or preying on hapless cargo ships.
    • Organization – Want to make your own way without any previous association? Feel free to leave your group’s archetype blank!
    Archetypes are a roleplaying element and do not impact the actual functioning of the organization; you’ll still be free to organize your group as you wish regardless of which type you choose.
    Inviting Members
    Member Representation
    There’s two ways to join an Organization: either by applying through the group’s page, or by invitation from the group itself. If you find a group you’re interested in joining, you can fill out an application which will then be reviewed by the leadership. If they like you, you’re in! (Organizations can enable or disable public recruiting.) If you’re the kind of group that wants to actively recruit, you can invite members directly. In that case, the user would receive a request that they would need to approve in order to join the organization. Keep in in mind that while players can come and go as they please, they can join only one organization at a time.
    Player Ranks and Roles
    Organizations can establish two pieces of information about every member: their rank and their role. Roles are user-defined subgroups inside any organization that define the jobs assigned to players by the organization. Maybe you have a role for accountants or one for turret gunners!
    Organizations have a set of six ranks that their leaders can assign to players. Ranks are user-selectable. One common military-styled setup might be:
    • Rank 0 – Recruit
    • Rank 1 – Lieutenant
    • Rank 2 – Captain
    • Rank 3 – Lieutenant Colonel
    • Rank 4 – Colonel
    • Rank 5 – General
    But your organization can set its ranks however it likes. If “Peacekeeper” or “Technician” or “Spaceman” makes more sense than “Colonel,” you can make the call.
    Organization Naming
    Syndicate-themed Org Header
    We know that a lot of Citizens are concerned about keeping their existing group names in the new system. Like Community Monikers, Organization names will not be unique. An unlimited number of players can form groups named “Red Squadron.” Every organization WILL have a unique Spectrum ID (“SID”), a ten-character (all cap) alphanumeric designation. The SID will be used in the organization’s URL and will be displayed prominently with the name to distinguish similarly-named groups.
    Conflicts which arise will be treated on a case-by-case basis by the moderation team, with absolutely no tolerance for copycat or parody organizations. The archive of ‘recruiting threads’ in the Organizations subforum at the RSI site will be referred to determine claims of pre-existing organization ownership should the need arise. CIG will moderate public facing group areas for content, organizations will be responsible for moderating their private discussion areas.
    Expanded Live Chat
    Live Chat Update
    Goodbye, Chatroll! As part of the Organization launch, we will be introducing a new, XMPP-based, live chat system to the RSI website. This will eliminate the 500-user limit on chat and will enhance it in a number of other areas as well. You’ll be able to connect from outside the RSI site using any XMPP-compatible client. Like the Organization system itself, this chat will transition through to the communications system in Star Citizen and the future mobile app.
    Citizens will also no longer be limited to a single general chat room. Every organization will have its own self-governed discussion channel and officer chat. If you’re a member of a particular org, you’ll automatically join the appropriate rooms when you connect! In addition, there will be special chat areas for groups like Subscribers, Concierge and more!
    Forum Changes
    Pardon our dust! In preparation for the Organizations rollout, you may have noticed some changes to the RSI forums. Users who have either backed Star Citizen or have had a game pack gifted to them now show as part of the “Ready” group. Users who have not backed Star Citizen now show in grayscale at the forums and cannot post to some deeper areas, like the Off Topic forum.
    What’s Next?
    Public testing of Organizations begins later this month with a planned rollout in early January. That’s just the first step! Future drops throughout 2014 will greatly increase customization and functionality as development continues. Here are a few of the features that will be included with future releases:
    • Organization Forums – Every organization will have its own, private forum through the RSI site!
    • Org Blog – Featuring a shoutbox and the ability to post news updates. Keep your organization informed with your own Comm-Link.
    • Visual Chart – An interactive display showing all of your organization’s divisions, jobs and members.
    • Fleet View – See your group’s ships!
    • Calendar – Set up squadron meetings, big events and more.
    • Voting – Make your group decisions based on your team’s consensus.
  2. Hades Lord of the Dead

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