Lords of the Dead was in force for E3 JGE with three attendees! Over the next few days they will be posting on this thread their thoughts and impressions about what we saw, heard, and experienced. So let’s get to it! Here’s my write up. First off I want to thank Daeke and Rockjaw for allowing us to go to E3 and experience JGE. We were divided into groups as we entered. Group one heard the presentation while group two had hands on time with JGE. Once both had completed each portion we were gathered into one room for the q & a. Our group began with the hands on experience. The first thing that struck me was how crisp and detailed the art was. I was blown away by the graphics it was stunning. Movement was smooth and the game felt responsive. Regarding combat: By holding down your mouse button you can auto fire with your lasers. You will also have missles you can fire although I didn't get a chance to test those. Combat explosions were excellent. I was impressed by the time they have put into updating the game. I am not going to over specific controls as that has been reviewed quite well by many other attendees. When you pvp there will be no instances instead it will be 100% world pvp. (To clarify.., I am not saying the game is 100% pvp. There will be pve in JGE! I am editing this in because some definitely misunderstood.) It also goes without saying that any pve you do will be instance free. There will be epic battles and I asked how they will handle lag should it arise. I was told they have multiple systems in place. This will alow for a very smooth gameplay. Of course you are going to have lag in any game. They understand though how important it will be to optimize the game. They want us to have the best gameplay experience possible. Ok here’s what I recall from the q & a: There won't be an option for two players to fly in one ship There are safe zones but they are really more areas where you can focus on learning the history, culture, and background of the game At level 10 you can go pvp There will be crafting They are not flagging for pvp. If you see an opposing faction and it’s not in a safe zone you can kill them Gameplay has been tested with 700 ai & can handle hundreds of players for pvp Mining and hauling will not be a major focus There will be definitive rewards for pvp They will definitely be supporting Joystick and IRtrack Repeated deaths will accrue a repair bill There will be bonuses based on squad level pvp No comment for the business model You cannot talk to the opposing faction They will have public quests. It was asked what if a player goes afk? Rewards will be based on participation so if you try to leech you won't get much. There will be multiple servers Yes to radar No friendly fire No cargo loss on death No comment regarding guild stations, guild rewards, and guild station asset destruction Overall impressions: They answered nearly every question that was asked. I felt they were honest and forthright. They conveyed their passion for the game and making it the best experience possible. I can tell you without a doubt no media outlet got as many detailed answers as we did. When it was time for our q & a to end Scott, Daeke and Rockjaw went above and beyond. They asked were there any questions you felt you didn't get to ask? We were then allowed to go into an additional q & a. In addition there was swag including a shirt, mouse pad and poster! Most importantly we got hands on time with the JGE. The game draws you in. You feel immersed within the sheer beauty of it. Every single detail from ship movement, to firing, to explosions was well thought out. Controls were precise and responsive. Passing thru the jumpgate was fluid and realistic. JGE is going to be an amazing game that is definitely worth the wait. We were also told there will be a major update for us come Pax!