LotD Summarized History Click here to download the full written LotD History Brief History LotD was founded in 1995 and has dominated multiple MMORPG's over the years. The guild is a mixture of quality hardcore and casual killers whom we have retained over the past 19 years. Lords of the Dead has garnered respect for its successful history of PvP in every game it has played. Darksun Online: Lord Hades founded the guild between the Old NWN and the DSO gaming era. The guild rose to prominence as the premier PVP guild in the game by 1997. LotD was known for controlling PVP zones, charging access fees to uber areas, and success in organized PVP events. Outside of the safe City of Athas, LotD owned all the prime end game lands. Once, the entire server organized to dislodge LotD from those areas, and it resulted in a 6 hour straight server brawl. When the smoke cleared LotD still owned all its lands, its treasury was still strong, and no one challenged the taxes we charged for for nearly a year. Lord Hades was the #1 single combat champion, and was still in the top 5 two years after LotD left the game. Ultima Online: LotD played on the Baja Server and was a founding member of the Player Killer Circle (PKC). LotD had over 200 castles, keeps, houses, that we used for supply and tactical travel for lightning strikes on our opponents. Ultimately the PKC won the Anti vs PK wars, and LotD moved on to other games. Hades Hall of Warfare on the Stratics network served as a central focus for the Warhall PVP portion of the site, and LotD served as a PVP representative to the UO Devs during the two and a half years LotD played UO. Asheron's Call: LotD made a brief stop in Asheron's Call while waiting for Shadowbane. Shadowbane got delayed, so Lrd Hades and some LotD ended up building a monarchy with close to 1,700 followers until he departed in 2001. At the time this was the fourth largest monarchy on the server, and was involved in several PK wars over its existence. Everquest: LotD gamed with Sinister and others in the Dark Coalition on the Sullon Zek PVP server. The Dark Coalition was the #3 ranked group on the server during the time it played. Dark Age of Camelot: LotD has been a Top 10 Faction / Top 20 Server guild on the Merlin server, and LotD was a core guild in the effort for the Midgard faction to take all the server relics from the other two factions. Our alliance held all the opposing faction's relics for several months, and allowed them to use of RVR zones once many of our alliance guilds left the game to beta test Shadowbane. LotD returned to DAOC a few years later, and became a top 50 Guild on the classic server (Gareth). Shadowbane: LotD initially played on the Scorn Server in a powerful nation (Rolling 30's) made up of the most elite old school guilds. The Rolling 30's became the dominant nation on the server, and began to have issues with keeping its member guilds together. After a disagreement LotD split from the Rolling 30's, and then founded LAPD with three other guilds. LAPD went on to destroy the Rolling 30's by using a continuous and concentrated battle plan, 24/7 attacks and sieges, and with LotD often serving as leaders in the attacking forces. Star Wars Galaxies: LotD was a major force for PVP on the Flurry Server. After a lot of hard work, LotD founded, defended, and controlled the first PVP city on the Flurry Server. Mostly it was squad level PVP in SWG, and due to poor game mechanics we opted just to move onto a game with a better PVP focus. After a series of unpopular updates from the SWG developers and a lack of real competition, LotD moved on to another game. Guild Wars: LotD competed at a top 10, 20, and 40 level throughout Beta and six months of Retail. By the sixth month of retail LotD had been playing Guild Wars nearly a year and a half (beta+retail), competed at the top levels, and won several Halls of Heroes, and decided it was time to move on to a new game. LotD later returned in 2007 for about six months, and got back into the top 100 before moving on to another game. In all eras of Guild Wars there were thousands of ranked guilds, so being in the top 10 to 100 was an accomplishment. City of Villains: LotD fielded a large contingent of villains for this game, was a top influence earner on the Freedom Server, and had a fully equipped guild base. LotD became known for its skill at zone control, winning guild vs guild base raids, and later competed in multi-server organized PVP tournaments. During its time in COV LotD was nominated as the 2006 PVP guild of the year, and ranked by the player community as one of the top 5 arena guilds across the entire game. World of Warcraft: LotD was the #8 Alliance guild on the Mug'Thol server prior to the 2.4 sunwell patch. In U.S. rankings LotD was a casual raiding guild, but still managed to rank in the top 5% of all U.S. guilds. Due to serious exploits involving arena point farming and WoW having no guild rankings for Battlegrounds, LotD did not PVP seriously in this game. After the Wrath of the Lich King expansion, LotD returned to WoW and became a pure 10 man raiding guild. As of August 2009 our 10 man guild rankings listed us as #1 on Mug'Thol, #8US, and #16 worldwide when compared to all other ranked 10 man guilds. Fury: In retail LotD was always in the Top 5 of rated guilds across all warzones, and took the #1 spots overall. LotD placed #1 in Vortex Team Matches and in Elimination (Deathmatch) on several occasions. LotD also had several people rank in the top 30 for individual ladders consistently while the game still had a healthy population. On the Fury Challenge event, LotD ranked in the Top 10.