Lords of the Dead

Lords of the Dead guild message board.

Filed under: Trailers, Video, MMO Industry, New Titles, News Items, PvE, Sandbox
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Where most games only offer some percentage of activity options besides combat (from basically nonexistent on up), Wander eschews combat completely in favor of exploration and collaborative gameplay. Can't imagine how a game like that actually looks? Well you're in luck! The devs have released a teaser trailer that takes a short stroll through a lush part of the land. Of course, it's not quite the same experience as when players will be able to don Oculus Rift goggles, but it still offers a glimpse of the world that's built using CryEngine's FreeSDK. See the clip for yourself below, and be on the lookout for an extended version expected to release at GDC 2014 in a few weeks. [Thanks to Rachel for the tip!] Continue reading Meander through Wander's new GDC teaser trailer...
Filed under: Betas, Fantasy, Business Models, MMO Industry, New Titles, News Items, Free-to-Play, EverQuest Next, Sandbox
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With free-to-play titles, you have to wonder how exactly the game will stay afloat monetarily. EverQuest Next Landmark's Director of Development, Dave Georgeson, took the guesswork out of figuring out what will be available for sale by revealing the five phases of the upcoming sandbox's proposed business strategy. Players are already familiar with the first phase going on now, Founders Packs, and are expecting the advent of Player Studio, which is slated for early closed beta. The two phases in between, however, might be the most controversial; they involve selling character outfits, resources, and shortcut methods for features. Anticipating player concern, Georgeson explained that the current resource progression in alpha is not planned for the game proper; items...
Filed under: Fantasy, Classes, New Titles, PvE, Opinion, Guides, The Elder Scrolls Online, MMORPG, Tamriel Infinium
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Commenters and gamers around the internet have wondered aloud whether it's really true that any class can play any role in the Elder Scrolls Online. Developers have said that with a simple weapon swap, we can instantly change the group dynamic. Being a hard-nosed MMOer, I admit I thought that was a stretch. We've seen the pseudo-roleswaps in Guild Wars 2, but based on the videos that I've seen of both GW2 and ESO, the latter defines the roles even more stringently. If you're a tank in ESO, you will take the brunt of the damage and you will keep aggro off other players. As a healer, you'll find your job will be to keep others' health points from reaching zero. And DPS will be required to drop enemy health points to zero as fast as possible. That's the reality. So is it actually possible for any class...
Filed under: Business Models, Game Mechanics, MMO Industry, Opinion, Guild Wars 2, The Daily Grind, Miscellaneous, Buy-to-Play
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The infamous marketing phenomenon known as the lockbox has been the subject of much disdain since F2P took over the MMO market because lockboxes are perceived by players to be an annoying lottery mechanic, but they don't seem to be going away. Studios like Cryptic have gone on record as saying they're incredibly profitable, and that means lots of players do buy them (or the keys to open them, as the case may be). Or do they? The top-supplied item on the Guild Wars 2 auction house is the locked Black Lion Chest. As of this screencap last week, almost 7,000,000 lockboxes are sitting on the market unbought, waiting for someone with a purchased or looted key to come along and crack them open. Add to that number the 50 or so sitting idle in my bank!...
Filed under: PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook
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This is the last issue of the Summoner's Guidebook for the time being. I hate to leave, but unfortunately things are out of everyone's hands. So before I go, I will give you my final lesson: the way to be the best League of Legends players you can be. I played my first game of Hexakill last week, and it was terrible. I was jungle Shyvana, and we had a duo top plus otherwise standard lanes. All of my lanes lost. Our Ryze went 0 and 6 against the enemy Syndra. The enemy Riven had something like 11 kills in the midgame with over 26 by the end. I was the only one not behind; our bottom lane was losing, but not terribly. We won that game. Some of that victory comes from the enemy screwing up. I will fully admit that if the enemy had played properly in the midgame, we would have lost. However, even with the enemy's mistakes, we were tens of thousands of gold and several towers behind. How is a comeback like that even possible? Here's how: Stay positive and always look for the silver lining. Continue reading The Summoner's Guidebook: Staying positive in League...
Filed under: Business Models, Economy, MMO Industry, News Items
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The European Union's executive body is meeting with game developers in an effort to improve consumer protections, according to GamesIndustry.biz. The European Commission feels that "consumers and in particular children need better protection against unexpected costs from in-app purchases." The Consumer Protection Corporation and EC member states have condemned various forms of misleading advertising in games, along with direct purchasing appeals like "buy now!" or "upgrade now!" "The use of the word 'free' (or similar unequivocal terms) as such, and without any appropriate qualifications, should only be allowed for games which are indeed free in their entirety, or in other words which contain no possibility of making in-app purchases, not even on an optional basis," the European Commission says.
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European Commission examining 'free' games with in-app purchasing originally appeared on Massively on Thu, 27 Feb 2014 17:30:00 EST. Please see our terms for use of feeds....
Filed under: MMO Industry, News Items, Miscellaneous
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The European gaming publisher ProSiebenSat.1 just got bigger. Pending approval by the responsible cartel authorities, PSS1 has acquired online and mobile games publisher Aeria Games Europe. The deal doubles the publisher's portfolio (upping it from 19 to 39 games) and almost triples its games community (rising from 27 to 77 million gamers). ProSiebenSat.1 will combine the games operations in Berlin and take on the name SevenGames. Dr. Christian Wegner, a member of PSS1's Executive Board, explained,
"The acquisition of Aeria Games Europe allows us full access to new markets and target groups, making us one of the top three publishers in Europe in one fell swoop, and takes us a big step forward in mobile gaming, the sector's largest growth driver. The transaction is fully in line with our strategy of strengthening our portfolio of digital assets by making bolt-on acquisitions."​
[Source: ProSiebenSat.1 press release]
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ProSiebenSat.1 acquires Aeria Games Europe originally appeared on Massively on Thu, 27 Feb 2014 17:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, EVE Online, Culture, Events (Real-World), MMO Industry, News Items, Hands-On, Events (Massively's Coverage), World of Darkness, DUST 514, Sandbox, Anniversaries, Subscription
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The universe of EVE Online may be best known as a crazy virtual galaxy full of back-stabbing pirates and political betrayal, but for a few days each year it becomes something altogether more tangible. At the annual EVE Fanfest, hundreds of the game's most devoted fans make the long pilgrimage to the game's birthplace in Reykjavik, Iceland. In addition to the official talks and reveals on the game's future from developer CCP Games, Fanfest plays host to charity raffles, roundtable discussions with developers, and informal get-togethers for...
Filed under: Super-hero, City of Heroes, Culture, MMO Industry, Opinion, Sunsets, MMORPG, Field Journal
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Last week a package arrived for me, sent by the incomparable Beau Hindman. He had been clearing out some of his old gaming paraphernalia, and when he happened on his old City of Heroes disks, something spurred him to offer them freely to anyone in the team who wanted them. I gratefully accepted. Ever since they arrived, they've dominated my thoughts, despite some highly dramatic events in the time since, weighty and uplifting alike. It's a game that just keeps inspiring acts of generosity and kindness. I started playing CoH on the very day it went free-to-play, but it struck a chord with me nearly instantly. I soon found it had an amazing community on top of everything the developers were responsible for, and that's when I fell in love. It went from "that old game probably no one plays anymore" to "the best MMO I have ever played" to "the...
Filed under: Fantasy, Culture, Events (In-Game), News Items, Free-to-Play, RIFT, Subscription
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Official game forums have a reputation for being hopelessly toxic. It makes a certain amount of sense, too; being an utter jerk in the forums usually means that at worst you'll be banned from those forums. So RIFT is taking things up to the next level. If you choose to be persistently awful in the forums, you can eventually have your ability to play the game suspended. Readers with a long memory will note that Sony Online Entertainment has discussed similar possibilities in the past, hoping to encourage a more positive and engaging atmosphere all around. The Carnival of the Ascended is rolling back into the game and helping create a more positive atmosphere as well, giving players a plethora of minigames to enjoy. RIFT Junkies has a full guide to the event...