Lords of the Dead

Lords of the Dead guild message board.

Filed under: MMO Industry, News Items, Legal, Miscellaneous
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After the last bit of immature name-calling over the 38 Studios debacle, it must be nice to finally put this whole mess to bed for good so we can... oh, wait. No, it appears that the drama regarding the dead studio continues as the Securities & Exchange Commission has issued a subpoena for the Rhode Island Commerce Corporation regarding its lawsuit against Curt Schilling and the other executives of 38 Studios pre-closure. The subpoenas request both depositions and exhibits pertaining to the ongoing court case against the management of the former studio. The RICC, formerly known as the Economic Development Corporation, was the organization responsible for selling bonds to facilitate the $75 million loan to the now-defunct gaming studio and has been under investigation by the SEC following the company's bankruptcy and dissolution. Neither the SEC nor the RICC is discussing any further details regarding the investigation....
Filed under: Fantasy, Game Mechanics, PvP, News Items, Free-to-Play, RIFT, Housing, Player-Generated Content, MMORPG
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PvP dimensions have been a much-requested feature for RIFT ever since the dimensions feature debuted with the game's Storm Legion expansion in November of 2012. Yesterday brought some good, if vague, news for players waiting on PvP dimensions: They're still in development, but no ETA is available. Trion Worlds's Pithos (of the RIFT development team) explained via the game's official forums that the release date depends on "how many features [the team] want to launch with, and how often other tasks take priority." He also explained that the team has a very basic version working that includes start points, graveyards, and respawning. Make of that what you will....
Filed under: Fantasy, Economy, Lore, New Titles, PvP, PvE, Opinion, Crafting, The Elder Scrolls Online, Subscription, MMORPG, Tamriel Infinium
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Normally, in an article like this I would attempt to predict when a given game will actually launch, but ZeniMax has already told us that The Elder Scrolls Online will release on April 4th, 2014. I guess the next question is whether I believe that it will actually launch on that date. I do because it's far too perfect from a marketing standpoint, and if history tells us anything, ZeniMax is not afraid to launch a buggy title. However, the June release date for the console version of the game might be a bit more flexible. It's possible that it will take two to three months to convert the game from the PC/Mac version to the console version, but I think it's more likely that the PC/Mac...
Filed under: World of Warcraft, Fantasy, MMO Industry, News Items, Subscription
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If you play World of Warcraft, you might want to check for a dangerous new Trojan that is leading to compromised accounts. Blizzard warned customers that this Trojan, apparently brought on by a fake Curse client, can steal both the account information and the authenticator password, making even players who use the authenticator vulnerable. Customer service gave instructions on what to look for so players can see whether or not their machine has been infected. Although no current virus scanners can detect and remove the Trojan, Technical Support posted that a sample of the malware has been sent to anti-malware scanners and offered instructions for removing the malware by hand.
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Blizzard says beware of dangerous Trojan originally appeared on Massively on...
Filed under: Sci-Fi, Video, MMO Industry, New Titles, News Items
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The new space sim Entropy hit the scene last month through Steam's early access program, and interested explorers can get a glimpse of character creation thanks to a new video. Players can be a variety of alien species on top of human, or just add alien characteristics to a human. While the options for hair and facial features are not extensive (most have no more than eight ) and the color pallet is fairly limited (ranging between five and 14 choices for most options), players can still create a reasonably unique character -- or an approximation of The Hulk, if desired -- thanks to the number of different features that can be altered. Looks are not the only thing players must settle on, either; one point that the video emphasizes is that picking a background for your character actually has meaning as whichever choice you make grants you different skills and items upon entering the game. Check out some of those options available in the clip below. Continue reading Experience Entropy's character creator with new video...
Filed under: EverQuest II, Business Models, News Items, Free-to-Play, Miscellaneous, PlanetSide 2
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It's a fairly common model for free-to-play games that offer a subscription -- subscribers get an allowance of cash-shop currency in addition to other benefits. It's how Sony Online Entertainment's games have worked for as long as they've had the model. But EverQuest II and PlanetSide 2 subscribers are seeing a new version of subscriber benefits, one that removes the usual Station Cash allowance and replaces it with an item worth the equivalent amount or more. Every month, players are given a choice between one of several items worth up to 2000 Station Cash. This item must be selected on a monthly basis, as benefits do not carry over from month to month. While the net amount of rewards should be functionally identical, it will mean fewer options about what you acquire on a monthly basis, especially as Player Studio items are listed as exclusions from the list. If you're unhappy with the change, you've got time...
Filed under: MMO Industry, New Titles, News Items, Miscellaneous
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Thanks to some sleuthing of one fan, the name of Brad McQuaid's upcoming MMO has been discovered -- and confirmed -- on Twitter. Behold Pantheon: Rise of the Fallen! Unfortunately, the name of the project is the only tidbit of information that has been confirmed so far, although additional information has been compiled as to who might actually be a part of the development team: Noell Walling, Tony Vhalen Garcia, Ben de la Durantaye, James Rochelle, and Corey LeFever. It also appears that SOE is the registrar for the domain PantheonROTF.com, but there is no indication of what that might mean. For those who are concerned about how McQuaid will handle this new project, he acknowledged that due to his initial big success, he "became extremely arrogant, thinking whatever [he] touched would turn into gold," but he learned from his mistakes and is looking forward. [Thanks to BaBaGraPL for the tip!]...
Filed under: Culture, Opinion, Roleplaying, Storyboard, Miscellaneous
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Those of you who read the other meanderings that I post on the site already know that I am very, very unhappy about the mess that Final Fantasy XIV has made out of housing. You don't need to hear about it again, though. What's far more relevant is addressing a question that at once seems screamingly straightforward and yet barely gets answered: Why does housing matter so much for roleplaying? Pretty much no one argues with the basic premise that housing is a boon for roleplaying, but that discussion usually stops there. It's assumed that the reasons it's helpful is self-evident in much the same way that having a game that does not set fire to your face is desirable. But it's useful to examine why at least affordable entry-level housing in a game is important for roleplaying and how it can lead to benefits for the community as a whole. Continue reading Storyboard: What housing does for roleplaying
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Storyboard: What housing does for roleplaying originally appeared on...
Filed under: Culture, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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In a recent report, Resident Evil developer Capcom claimed that its playerbase's average age is inching upward and its core users are in their late 30s and 40s, making for the "increasing possibility that some percentage of the existing users will outgrow games altogether." The Resident Evil games aren't MMOs, of course, but journalists and commenters have been suggesting the same pattern for the MMORPG genre for years as a way to explain everything from the rise of "accessible" MMOs to the reduction of grindy time-consuming gameplay to themes seemingly catering to those darn kids on our lawn. Perhaps armchair demographers are wrong and the future holds the promise of retirement homes filled with gaming rigs and World of Warcraft IV. What do you think -- are classic MMO gamers slowly aging out of the genre? Is MMO gaming something we "outgrow," or is it something we're ultimately pushed away from?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively...
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Addons are a terrific way to enhance a player's game. In our latest WildStar column, we take a look at how Carbine plans to involve its community with addons. Check it out and then head to the comments. Continue reading...