Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Video, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Free-to-Play, EverQuest Next, Sandbox
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SOE has dropped another EverQuest Next Landmark dev diary video. Senior producer Terry Michaels and senior art director Rosie Rappaport are your hosts for a three-minute look at the creation of the world. "We didn't want to create the world for Landmark the way we did in previous games. It needs to be giant, it needs to be huge," Michaels says. "So we couldn't go down the path of hand-crafting everything in the world. It would take way too long and people would consume that content way before we could create more of it." SOE's solution is procedural content, and the video attempts to explain how the firm's concept art, "field guides," and various assets fit together and enable devs "to basically press a button and generate a continent...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous, Dungeons
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Final Fantasy XIV's Duty Roulette has had an unusual effect upon me: It's made me more talkative in dungeons. Oh, I've always been happy to talk strategies and let people know what we're doing, but with the added incentive of the commendation system, I'm far more likely to crack jokes, be silly, and generally aim for making the run more pleasant for everyone. As cynical as that may sound, I find that I'm having more fun as a result, even when I'm doing most of the talking. Not everyone likes to be chatty in groups, of course. Some people prefer runs that are silently professional, slicing through content without so much as a "hello." Me, I like to say hello, get to know the people in my group, even if only briefly. What about you? Are you talkative in random groups, or do you generally prefer to let your silent competence (or lack thereof) speak for you?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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After a wait so long that you could be forgiven for thinking it would never happen at all, DayZ's standalone version is finally in testing! It's a buggy and early sort of testing that requires you to drop money for it on Steam first, but it's still testing. The standalone reincarnation of what was previously a mod for Arma II seems to have done brisk business. A lot of games have moved into the testing phase for the holidays: Inferno Legend opened its beta doors, Strife did the same, and ArcheAge went into beta in Russia. (It will never happen here.) Meanwhile, Ingress polished off the...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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After a wait so long that you could be forgiven for thinking it would never happen at all, DayZ's standalone version is finally in testing! It's a buggy and early sort of testing that requires you to drop money for it on Steam first, but it's still testing. The standalone reincarnation of what was previously a mod for Arma II seems to have done brisk business. A lot of games have moved into the testing phase for the holidays: Inferno Legend opened its beta doors, Strife did the same, and ArcheAge went into beta in Russia. (It will never happen here.) Meanwhile, Ingress polished off the...
Filed under: Fantasy, EverQuest II, Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play
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SOE's Holly "Windstalker" Longdale has checked in with a new holiday-themed producer's letter for EverQuest II. She recaps recent quality-of-life changes including increased alternate currency acquisition rates for gold members and 10 percent mount speed boosts. Today also marks the beginning of a double XP weekend for adventure, tradeskill, alternate advancement, and guild experience. In January, gold members can look forward to getting their hands on past expansion items via loyalty tokens, and the next set of fabled dungeons -- this time from the Kingdom of Sky expansion -- is scheduled to release on January 23rd.
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Double XP now live in EverQuest II originally appeared on Massively on Fri, 20 Dec 2013 19:30:00 EST. Please see our...
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NGames has announced the deployment of a large update to Cyber Monster 2. According to the development team, the latest patch lays the groundwork for the forthcoming Chapter 2: Age of Dragon expansion due in early 2014. Continue reading...
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James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview. Continue reading...
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Game expansions are the lifeblood for longevity of the MMOs we love to play. In his latest column, Adam Tingle talks about expansions in general and about EverQuest: Tears of Veeshan in particular. Read on before heading to the forums to chat. Continue reading...
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The Tourist heads to the wild blue yonder to check out Gaijin's War Thunder. See what he discovered and then leave your own impressions in the comments. Continue reading...
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The team over at Spanish WildStar fansite WildStar-ESP recently scored an interview with Creative Director Matt Mocarski of Carbine. We've teamed up to transcribe the full interview for you here, while the Spanish translation is over at WildStar-ESP. Enjoy! Continue reading...