Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Launches, News Items, Free-to-Play, Sunsets
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You could be completely forgiven for thinking that Legend of Edda had breathed its last when the game shut down at the beginning of this year. It was cute, but it just couldn't sustain itself. But the game is getting another lease on life starting on September 24th, when the game opens up under new publisher JC Planet. The opening will not feature any wipes or resets, apparently skipping public testing in favor of moving straight to launch. Numerous launch events are planned, including bonuses for registering your account before the start of service and for reaching level 20 quickly after the 24th rolls around. If you'd always meant to take a look at the game but never quite managed to, you'll be getting another shot at it in just a little while, hopefully without the issues that made it shut its doors back in January. [Thanks to Evan for the tip!]
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Legend of Edda is returning September 24th originally appeared on...
Filed under: Fantasy, Lore, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription
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As I write this, we don't yet have the patch notes for Final Fantasy XIV 2.38. Supposedly this is when we're getting personal housing, and people are abuzz with speculation about how that will be rolled out, what will work, what will be broken, and so forth. Alas, I can't yet address any of it -- not prices, not availability, not any of that. It's all just guesswork until the powers that be let us know what's going on, which will likely be in the evening after you read this. My guess is that there's going to be something to make people angry, but there usually is. So since I've nothing to offer regarding Final Fantasy XIV's mini-update other than speculation, it's best to turn to something that can be much more clearly seen. We're not at the end of the 2.0 update cycle just yet, but it seems pretty obvious that we're on the back nine, so to speak. So where are we going from here? What awaits? And what does all this mean from a storyline perspective? (If you'd like to avoid any potential spoilers, do look away now.)...
Filed under: Betas, Fantasy, MMO Industry, News Items, Free-to-Play, Sandbox
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You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles. If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on. [Source: Sandbox Interactive press release]
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Albion Online kicks off its summer alpha event originally appeared on...
Filed under: Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox
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Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it? Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience. Continue reading Massively's ArcheAge launch diary: Day three - PvE, quests, and story...
Filed under: Super-hero, Business Models, Classes, Game Mechanics, Lore, Patches, Endgame, News Items, PvE, Free-to-Play, Champions Online
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As we previewed back in August, the first leg of Champions Online's Steel Crusade update went live last week. Your task in the update? Stop people from spontaneously bursting into flames. No, really.
The Steel Crusade update begins in Millennium City, where things are really heating up as citizens are spontaneously bursting into flame. With the help of Professor Silverback, you'll need to help save citizens by shrinking down to microscopic size to enter the human brain and investigate the cause of the malady.​
The update introduces a new archetype for max level characters (Reawakened Automaton), new missions to combat Mechanon, and yeah, a new lockbox with a chance at new costumes and a...
Filed under: Fantasy, Galleries, Screenshots, News Items, Crowdfunding, Pantheon: Rise of the Fallen
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Pantheon: Rise of the Fallen's Facebook page has been updated with new screenshots of zones currently under construction in the apparently still-in-progress MMORPG. The developers reiterate that they are still working on the game:
As always, please remember this is work-in-progress, and that the different areas shown are at different points in terms of being finished. So, for example, lighting and sky will look better in some shots vs. others. That said, I think it shows our world building team is NOT fooling around and we are building the world of Terminus!!​
Pantheon failed to meet its Kickstarter goals last February, but team lead Brad McQuaid announced the game was back in "full development mode" as of June....
Filed under: Fantasy, Classes, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, The Daily Grind, ArcheAge, Sandbox
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I'm decisionally challenged in ArcheAge, at least when it comes to which class combination I'm going to play on my main. The game's skill system is extremely flexible, and I've been dabbling on a Warpriest (which is sort of an Archer/Healer with a bit of melee thrown in for good measure) as well as a Sorcerer and an Abolisher (Battlerage, Defense, Auramancy). The good news is that you can respec, but I'm still having a hard time settling. What about you, ArcheAge fans? Do you have a favorite class combo yet?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep,...
Filed under: Sci-Fi, EVE Online, Economy, Expansions, Game Mechanics, Patches, PvE, Opinion, Hands-On, First Impressions, EVE Evolved, Sandbox, Crafting, Player-Generated Content, Subscription, MMORPG
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When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like...
Filed under: Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox
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Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary! Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics....
Filed under: Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO
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This week in MMO crowdfunding news, Elite: Dangerous released information about launch pricing and an optional pre-order pack. Star Citizen released its long-awaited racing mode, and Piranha released a whole bunch of internet rage by revealing a crowdfunded sci-fi MMO called Transverse. Which used to be called Wing Commander Online, funnily enough. Oh, and the Seldon Crisis Kickstarter officially kicked off. Click past the cut for the rest of our weekly crowdfunding roundup. Continue reading Make My MMO: September 7 - 13, 2014
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Make My MMO: September 7 - 13, 2014 originally appeared on Massively on Sat, 13...