Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Culture, MMO Industry, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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How many people are currently playing WildStar? I don't know. You don't know, either, beyond vague guesses based on things like Raptr numbers, which say more about what Raptr users like to play than about actual game popularity. But it seems like the sort of answer that could be used to at least deflect a great deal of criticism, doesn't it? If Carbine Studios is sitting on two million players at a reasonable level of activity, that wouldn't shut down all discussion of the game's myriad problems, but it sure as heck would demand some rethinking. That's precisely what I asked when I, at Carbine's behest, sent the team questions about the health of the game over a week ago. The bad news is that Carbine still hasn't answered my questions, nine days later. But the good news is that in the interim, Carbine was willing to tell another site that WildStar does not have a "player interest"...
Filed under: Fantasy, MMO Industry, News Items, Guild Wars 2, Buy-to-Play
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Jonathan Sharp has been involved with Guild Wars 2 for eight years as an important part of the public-facing development team. But all good things must come to an end, and Sharp's time with ArenaNet has done just that. Associate Game Director John Corpening announced on the forums last night that Sharp is moving on to pursue an undisclosed opportunity elsewhere. Sharp included a personal farewell:
Hey all. I'm sad to say that I'll be leaving ArenaNet after 8 years with the company, and it's been an amazing ride! I've chatted with many of you on vent, we've debated on State of the game, we've tossed ideas back and forth on the forums, and I've met many of you in person at various cons! It has been my privilege, pleasure and honor to work with such a passionate and intelligent group of fans. You guys have always kept me honest, you've pushed me to better myself, and your ideas have helped to create GW2's success - we couldn't have done it without you. Thank you for your love, passion and communication. I will always look...​
Filed under: Sci-Fi, MMO Industry, Opinion, The Daily Grind, Star Wars: The Old Republic
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I loaded up Star Wars: The Old Republic for the first time in a while this week, and it seemed like BioWare upgraded its planetary approach cutscenes since the last time I played. Maybe it's just the one on Tatooine, or maybe it's always been that spiffy and I just don't remember it. Either way, it's a nice touch that tickles my Star Wars fancy. What about you, Massively readers? What little things about the last MMO you played put a smile on your face?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: What little things put a smile on your face? originally...
Filed under: World of Warcraft, Fantasy, Sci-Fi, Expansions, MMO Industry, Opinion, Star Wars: The Old Republic, Leaderboard
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Last time in Leaderboard we pitted this winter's Warlords of Draenor expansion against this fall's Nightmare Tide expansion. This week, let's see how the top dog fares against another highly anticipated MMO content dump, this one bolstered by the worldwide media juggernaut that is Star Wars. How about it, Massively readers? Warlords of Draenor or Shadow of Revan? Vote after the cut!
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/>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!...
Filed under: Sci-Fi, EVE Online, Game Mechanics, MMO Industry, News Items, Dev Diaries, Sandbox
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CCP's latest EVE Online dev blog is all about the sci-fi sandbox's sensor overlay. More specifically, it's about sensor overlay 2.0 that's likely coming in EVE's Phoebe update. The current overlay basically allows pod pilots to view cosmic anomalies and signatures in space rather than as text entries on a scanner. The upgrade will add "a number of other objects in space [...] along with filtering options and a new compass view," according to EVE's developers. It's quite a lengthy dev blog, and it's also got plenty of pretty pictures to further the explanation. You'll find it all via the links below.
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CCP is upgrading EVE's sensor overlay originally appeared on Massively on Wed, 08 Oct 2014 17:00:00 EST. Please see...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, PvP, News Items, Star Wars: The Old Republic
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Star Wars: The Old Republic continues to make headlines, this time as a result of some changes slated for Galactic Starfighter in the 3.0 patch. The game's space PvP component isn't getting any new maps or ships, but the requisition reward curve is "getting a permanent boost," according to BioWare designer Alex Modny. Modny says BioWare's going this route because of data that shows "new and moderate" GSF players having difficulty matching up against veteran pilots. You can read more about the changes on the SWTOR forums.
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Galactic Starfighter's going to be less grindy after SWTOR's 3.0 update originally appeared on Massively on Wed, 08 Oct 2014 15:00:00 EST....
Filed under: Betas, Fantasy, Trailers, Video, Game Mechanics, New Titles, News Items, Miscellaneous
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2P brings word of another Korean MMO migrating to closed beta this month: Neowiz's Asker Online. The game first caught our attention way back in 2013 when it was nicknamed Black Sheep Online. It emphasizes a dynamic world with randomized dungeons, weather, grappling mechanics, and destructible elements. Neowiz is also responsible for BLESS, which is also still in beta and still has no hard plans to travel westward. We've included some of the newish Asker Online vids below. Think it's worth hoping for? Continue reading Korean action MMO Asker Online hits closed beta...
Filed under: Fantasy, Video, Culture, Endgame, News Items, Free-to-Play, Path of Exile
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The Hall of Grandmasters in Path of Exile, the home of characters that have ascended beyond the mortal realm, will be a place for players to go and admire the best of the best. And by "admire" I of course mean "kill." A new video has been released by the developers showing an early prototype match between a Grandmaster and a player character, with the former having a combat style best described as "what players do, taken to 11." Of course, this is just an early prototype, as the finished version is supposed to feature players fighting against several of these foes at once, complete with jets of flame roasting characters from every conceivable angle. You can check out the video just past the break; there's still no release date for this feature, but the developers are happy with how it's been turning out. Continue reading Path of Exile shows off a prototype Grandmaster battle...
Filed under: Super-hero, Screenshots, Trailers, Video, Classes, Game Mechanics, Lore, Previews, PvP, News Items, Free-to-Play, MOBA, Infinite Crisis
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Turbine has today previewed Infinite Crisis' latest playable MOBA hero, the youthful Stargirl, who fell into her sidekick role after discovering and donning her stepfather's old costume. In her heroic form, she's a blaster who wields a glowing staff to damage and crowd control enemies. Her skills include a cutesy buff called Family Heirlooms and a even-more-cutesy nuke that beams pink stars at her enemies; her ultimate, however, is a powerful nuke, slow, debuff, and shield all in one. Stargirl goes live on October 15th. We've included new screenies and her intro video below....
Filed under: Fantasy, Historical, Expansions, Patches, News Items, Free-to-Play, Sandbox, Age of Wushu
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It's happening, just like the headline says: Age of Wushu's next major update is launching next week, giving you just a few more days to prepare for everything that's coming. That means new areas, new gameplay, and a whole host of new challenges for experienced masters and relative novices alike. The update looks to build player bonds and alliances with the new Companion system, which allows players to establish a mutually beneficial partnership via the game's existing offline occupation system. There are also new areas to explore, like Delightful Isle and Lingxiao City. You won't have to wait long to go through all of this for yourself, though; it's just a little over a week until the patch goes live.
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Age of Wushu: Winds of Destiny releases on...