Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Fantasy, Economy, News Items, Free-to-Play, Sandbox, Crowdfunding, Pathfinder Online
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After no small amount of hand-wringing, the latest alpha patch is live for Pathfinder Online, with the intent of eventually cracking open the servers for stress testing. It's a pretty important patch even without the aim of a stress test, though, as it expands the map size to its full early access scope and fixes a variety of issues with advancement and the game's overall systems. Even if you didn't get to play recently, the development is humming along. Obviously those who didn't get to play also didn't get to experiment with the game's recent auction house functionality, which is explained in depth on the official site. Setting up an auction requires a starting price and a minimum price. Over the auction's duration, the price slowly decreases from the starting price down to the minimum; if no buyers are found at that discount rate, the auction ends unsuccessfully. Check out the full development blog for more details....
Filed under: Fantasy, Trailers, Video, News Items, Free-to-Play, Sunsets
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It's always sad when you lose a game that meant a lot to you. Dream of Mirror Online made a pretty big impact on a number of players, and it's been gone for a while. Yet sometimes it turns out that the game is less gone than you had previously thought, which is also the case with Dream of Mirror Online. It's coming roaring back under the aegis of Suba Games. When? Where? How? Who can say? The team behind this unexpected revival certainly can't, as the official post states that there are no more details to be announced at this time. Still, there's a very quick trailer past the break, and if you've been missing the game, you can take some joy in the fact that it is happening after all. So isn't that enough? [Thanks to Evan for the tip!] Continue reading Suba Games is bringing Dream of Mirror Online back...
Filed under: Fantasy, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox
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I love ArcheAge. It's basically rekindled my passion for MMOs, and despite its design flaws and a godawful business model, it's easily my favorite genre title in quite some time. That said, Trion's acting like it's never done this before. The company's customer service is flat out terrible, as the only response I've received to a ticket filed on September 25th has been a form letter asking me if I still require service. And I won't even get into the botting and exploiting issues that remain unresolved and that bode ill for the future of the game's player-driven economy. All that said, I'm in a bind because there's no other MMO like ArcheAge, so I can either quit or I can deal with Trion's indifference. What about you, Massively readers? Do you put up with similar shenanigans because you love your game, or do you vote with your wallet and take your business elsewhere?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so...
Filed under: Fantasy, Video, Game Mechanics, MMO Industry, News Items, Sandbox
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How's Trion's war against ArcheAge botters, exploiters, and cheaters currently going? Not so well if a recently released player video is an accurate barometer. A YouTuber named EraChanZ published a four-minute clip showing players abusing a teleport exploit to appear inside of a specialty workbench before crafting their trade packs and teleporting out again, presumably to deliver the packs far quicker than usual and make a lot of gold in the process. Click past the cut to watch the full clip. Continue reading Here's some of the exploiting currently happening in ArcheAge
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Here's some of the exploiting currently happening in ArcheAge originally appeared on Massively on Sun, 05 Oct 2014 18:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Culture, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen
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I actually said the title of this piece out loud the other day. I was compelled to do so primarily because of a certain sandpark's launch as well as the fact that it's been dominating my game time for a solid month now. And yeah, I left off the Stick and Rudder part when I said the title out loud because "Stick and Rudder: Oh yeah Star Citizen is a game I'm following!" would've sounded even stranger than "Oh yeah, Star Citizen is a game I'm following!" Continue reading Stick and Rudder: Oh yeah, Star Citizen is a game I'm following!
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Stick and Rudder: Oh yeah, Star Citizen is a game I'm following! originally appeared on...
Filed under: Fantasy, Game Mechanics, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox
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I've been fishing my ass off in ArcheAge. You kinda have to if you want to make a virtual career out of it, because it takes a while -- and a lot of clicking -- to get your fishing skill from newb to 10,000 and thus to the real meat of the system. This is clearly a grind, and ordinarily I loathe MMO grinds. For whatever reason, though, I'm really enjoying this process. What about you, Massively readers? Have you ever found yourself enjoying a grindy activity even though you hate grinding?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Business Models, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO
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This week in MMO crowdfunding, some analysts suggested that game development crowdsourcing might not be the wave of the future. Then Star Citizen topped $55 million in crowdfunding, which makes it not only the biggest game-based crowdfunding project of all time but the biggest crowdfunding project of all time, period. Once you're done reconciling those two stories, don't forget to click past the cut for our weekly MMO crowdfunding news roundup. Continue reading Make My MMO: September 28 - October 4, 2014
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Make My MMO: September 28 - October 4, 2014 originally appeared on Massively on Sat, 04 Oct 2014 18:00:00 EST. Please see our...
Filed under: Betas, Fantasy, Expansions, Game Mechanics, Previews, News Items, Free-to-Play, RIFT, Dev Diaries
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Trion Worlds has today previewed the new "masteries" system coming in RIFT's Nightmare Tide expansion later this month. Masteries take the place of the soul points normally earned as players level up. Instead of spending soul points to take new powers in your soul trees (which would have created class imbalances), players will essentially buy powers from a new set of skills open to all characters within the same base class. Trion outlines the types of powers available:
Most Masteries provide a general primary bonus and a secondary bonus that focuses on individual abilities and Souls. These secondary bonuses have several types of effects ranging from increasing the functionality of a given ability (or type of ability) to improving utility and hybridization options for others. Masteries from level 61 to level 64 focus on passive bonuses. The primary bonus on these Masteries will generally fit...​
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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MMOs are dangerous territory for the "must see, do, and experience it all" type of player. With mission checklists, achievement pages, collections, rare kill lists, armor sets, and map exploration, these types of games appeal to and encourage completionists to fulfill their destinies. So how much of a completionist are you? While I will engage in collections and achievements, they are still optional fun for me. What is mandatory are finishing up all of a zone's quests and filling out the map at a minimum. Also, if there are any options for fleshing out a character's development, I will be pushing to max out all of those fields. What about you?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: How much of a...
Filed under: Betas, MMO Industry, News Items, Massively Meta, Betawatch, Miscellaneous
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The formal launch of RIFT's Nightmare Tide expansion has been delayed by two weeks, so that means it'll be keeping us company here in Betawatch for two more weeks! What else is new in the world of MMO testing?