Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Lore, Opinion, Races, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
[​IMG]
Imagine, for a moment, that your self-esteem has been validated completely by an external force. In fact, let's turn that up a little more -- let's say it's been validated by every single person you've ever idolized. Imagine that they all showed up at your front door and said you were awesome and that if you would just give them your cat, you would be granted a marvelous dominion over everything. First of all, it would be time to say goodbye to the cat. Second, it would mean that from that moment on, your future actions would all be entirely validated no matter what you did. Seriously, how could it ever be otherwise? Every authority you respect came around to tell you that you are supremely awesome, and you are apparently the last person any of them talked to. This should give you the barest hint of what it's like to be one of the Cassians in WildStar. You are born into greatness, into a legacy of being the greatest thing ever, and you don't just have to live up to that legacy -- you have to outdo it....
Filed under: World of Warcraft, Fantasy, Culture, News Items, Subscription
[​IMG]
Do you play on a lower population server in World of Warcraft? Fear not, as more server merges connected realms are incoming for everyone. The next batch of connections will be taking place on Thursday, January 9th. Maintenance for these realms starts at 9 a.m. EST and should run until 2 p.m. EST; as always, completion times are subject to change based upon unforeseen issues. Another group of realms is slated for connection but does not currently have a timetable, although one of the slated connections (Anvilmar and Undermine) is currently on hold due to undisclosed technical issues. The addition of new realms means more people to play alongside, so for lower-population servers these merges can't come fast enough. Check out the official post for the full list of realms being merged.
[​IMG]
World of Warcraft updates its realm connection timetable originally appeared on Massively on Mon, 06 Jan 2014 14:00:00 EST. Please...
Filed under: Horror, Sci-Fi, Opinion, The Secret World, Chaos Theory, Buy-to-Play
[​IMG]
I'm not a greedy man. At least, I like to think I'm not. I try hard to be content with what I have, including the bounty of gaming options before me. And when it comes to The Secret World, I find that I have plenty to be thankful for. I have a wonderful cabal that gathers together once a week for a riotous good time. I'm still in love with TSW's atmosphere and story well over a year after its launch. I adore the game's wardrobe options and can't stop playing dress-up with my Templar. I find the intellectual aspects of the missions and builds stimulating. I even get to write about all of this right here on Massively. So don't take the following wish list as a lack of contentment. I'm really happy with the game as it is, but as with any gamer, there are always desires and wants that rise unbidden into my consciousness while I play. I recognize that Funcom has its hands very full as it tries to create as much content as it can with a reduced team, but that's not going to stop me today from wishing out loud for a few quality of life improvements for 2014....
Filed under: Sci-Fi, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Crafting
[​IMG]
This week I'll be dedicating a whole column on the current state of crafting in Star Trek Online. If there's one thing upon which most Star Trek Online players agree, it's that the crafting system in STO needs a complete overhaul. But there's a very real question as to whether or not an overhaul is even feasible. When it comes to business, it's usually best to save those parts of a business plan that are working so as not to waste the investments already made. In relation to MMOs, the same considerations should (and in the case of publicly-held companies, is legally required to) be granted to all aspects of its product. Since most MMOs have multiple features typical to all games (PvP, crafting, housing, PvE, etc.) each one of these facets' productivity matters. If a single feature assists in keeping players in-game, then there's more potential for revenue generation to occur. If a feature not only keeps a player in-game but is, in and of itself, a point of revenue generation, then it's all the better for the company and therefore its shareholders....
Filed under: Sci-Fi, New Titles, PvP, News Items, Sandbox, Crowdfunding, The Repopulation
[​IMG]
While some were skeptical about a second Kickstarter campaign for The Repopulation, fans showed their support by helping the upcoming sandbox reach its goal over the weekend. Now, with 20 days still to go the focus shifts to the stretch goals, which include various mounts (the Rocharus at $60K is seen above), PvP arenas, a moddable UI, traveling shops, and more. On top of the successful campaign, The Repopulation is also receiving overwhelmingly positive support on its Steam Greenlight campagn; it's currently in fifth place. Want to learn even more about the game? If the recent three-hour Q&A livestream wasn't enough to satisfy you, Above & Beyond Technologies' creator J.C. Smith chatted with The Noobist about...
Filed under: Fantasy, Lord of the Rings Online, Culture, Events (In-Game), Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Daily Grind
[​IMG]
I don't typically do MMO holiday events, but last weekend I was roped into checking out Lord of the Rings Online's Winter-home shindig. Most of it was standard grind-for-reward-tokens stuff, but there was one bit set inside a theatre that was pretty memorable. Members from the audience were plucked at random to participate in a dev-scripted stage play, and depending upon how well you engaged the NPC audience with various character emotes, you could expect to be showered with either flower petals or rotten fruit courtesy of the player characters in the crowd. What about you, Massively readers? Do you do MMO holiday events, and if so, what's your favorite?
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so...
Filed under: Fantasy, Sci-Fi, EVE Online, Economy, Game Mechanics, MMO Industry, PvP, Endgame, PvE, Opinion, Ultima Online, EVE Evolved, Sandbox, Dungeons, Player-Generated Content
[​IMG]
When it comes to living sandbox MMOs, there really isn't a bigger name than EVE Online. Throughout its decade-long history, EVE has produced some huge gaming headlines, delivered record-breaking in-game thefts and heists, and played host to the complex political machinations of dozens of warring alliances. EVE's sandbox design has even made it remarkably resistant to changes in the market, with subscription numbers remaining relatively...
Filed under: Fantasy, Screenshots, Video, Expansions, Game Mechanics, Patches, Opinion, Free-to-Play, Casual, Rise and Shiny, Livestream, Anniversaries
[​IMG]
At this point it's a sure thing for me to revisit Istaria, the old-school MMO by Virtrium, every single year. I look forward to it each time even though the game always feels basically the same. I don't want to imply that the game doesn't change at all. In fact, the indie developer team that works to run the game should be proud of the frequency of communications and patches. Around seven patches (large and small) were applied to the game in the month of December alone. On the surface, however, the game largely plays the same way and features the same systems that it always has. That doesn't mean I am familiar with them all or have come anywhere near mastering them all, but it's a comfort to know that the game remains familiar to those who are returning...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
[​IMG]
I like to think of myself as a person who covets his time and won't spend it frivolously grinding, but once in a while I fall for it. "It" in this case being a limited-time event in an MMO where a particularly tantalizing reward is dangled in front of me. Common sense will flee and I'll find myself neck-deep in an obsessive grind to get this free goodie. Neverwinter was the most recent that trapped me. I couldn't help it, you see. There was the promise of a cute little healing fawn companion if I'd only go fishing during the winter event. That sounded pretty doable, that is until I hit hour five of non-stop carp capture and realized that I was in for a real grind marathon to pull this off. Very long story short, I got the fawn but really wish I hadn't wasted so many hours doing it. That's my story. What's yours?
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Sci-Fi, Game Mechanics, Interviews, MMO Industry, New Titles, PvP, News Items, PvE, Sandbox, The Repopulation
[​IMG]
Can't get enough info about sci-fi indie sandbox The Repopulation? Here's a three-hour livestream featuring lead developer Joshua Halls that should quench your thirst, at least for a little while. The stream boasts a lengthy Q&A session as well as some never-before-seen footage in the form of world fly-throughs. The Repopulation is currently in closed alpha. The devs have also announced a second Kickstarter drive designed to fund additional gameplay features as well as a Greenlight campaign to increase exposure via Steam.
[​IMG]
The Repopulation's lead dev featured in...