Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Lord of the Rings Online, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Daily Grind
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I've been dabbling in Lord of the Rings Online again lately, and much to my surprise, I've managed to go from level 58 to level 71 in fairly short order doing nothing but the now-soloable epic quest line. On one hand this is fantastic because I dislike themepark level grinds and am only playing the game again in order to get my character "home" to Rohan. On the other hand, I feel a little bit guilty about speed-rushing through Eregion, Enedwaith, Dunland, etc., because the devs have filled these and other post-Moria areas with what appears to be a lot of quest content. In fact, I think I'm pretty much talking myself into slowing down and enjoying more of the Tolkien-flavored locales and quest text, since that stuff is really the only reason to play LotRO at all. What about you, Massively readers? Do you take the time to consume all of the available leveling content, or do you save some for alts or otherwise power on through?
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/>Every morning, the Massively bloggers probe...
Filed under: Sci-Fi, Dark Age of Camelot, Darkfall, EVE Online, Game Mechanics, MMO Industry, PvP, Endgame, Opinion, Ultima Online, Shadowbane, Mortal Online, EVE Evolved, Perpetuum, Sandbox, Player-Generated Content, Subscription
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When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty...
Filed under: Sci-Fi, Video, Game Mechanics, MMO Industry, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play
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What say we recap 2013 from a Star Citizen-focused perspective? It was a huge year for Cloud Imperium's space sim sandbox, and no, I'm not just talking about the ever-increasing crowdfund windfall. Continue reading Stick and Rudder: 2013's essential Star Citizen stories
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Stick and Rudder: 2013's essential Star Citizen stories originally appeared on Massively on Sun, 29 Dec 2013 14:00:00 EST. Please see our terms for use of...
Filed under: Betas, Fantasy, Screenshots, Trailers, Video, Game Mechanics, New Titles, Previews, PvP, Opinion, Free-to-Play, Casual, Dungeons
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It might sound like a bad thing, but my favorite part of playing Ubisoft's The Mighty Quest for Epic Loot is logging into the game. I just love it when I get past the loading screen that warns "closed beta" to see who has attacked my castle and how the attackers fared during the attempt. Usually they have just blown past my defenses and humiliated me, but thanks to a wonderful replay feature, I can see exactly where my castle is at its weakest and can adjust accordingly. Every player in the game gets a castle like mine. They're all floating in the sky, chock-full of riches that are up for grabs as long as the attacking player can get past the castle's defenses. The gameplay is nothing really new. We have been playing castle...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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Folks, I hate to break it to you, but we're running out the clock on 2013. If it's been a year that's near and dear to your heart, I urge you to cherish every moment you have with it from now until midnight on New Year's Eve. After that, your only recourse is to wait for VH1's Remember the 2013s to air. Every year for gaming has its ups and downs, both for individuals and for the community as a whole. Instead of dwelling on the negative, I'd love for you to pick out one highlight of your 2013 gaming year to share with us. For me, it was probably getting to play WildStar at long last and finding that it's met my expectations and then some. I was nervous about that, because you know how hype can be, but now I can breathe easier and just get excited for launch. What about you?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, Final Fantasy XI, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription
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This feels as if it's been a really long year to me. Spending an entire year waiting for a game to re-release is certainly part of the reason why, but it really seems that there were a lot of things going on for both Final Fantasy XI and Final Fantasy XIV over the last 365-ish days. I didn't even do a year-in-review last year because what could be reviewed? One game shut down and was waiting for a full revamp, and the other was just hitting the numbers and moving along. This year, though, has been the big one. The fifth expansion that no one ever expected to release actually came out. The relaunch happened. A whole lot of mechanics got updated. I flew across the freaking country. It was a big year if you were a fan of online games with moogles, even if that year wound up being a lot bigger for Final Fantasy XIV than Final Fantasy XI....
Filed under: Fantasy, EverQuest II, Events (In-Game), Opinion, Free-to-Play, The Tattered Notebook, Guides, Norrathian Notebook
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There's no place like Frostfell. No matter how long you've been absent from EverQuest II, and no matter how many expansions come and go, you've known that there was always one thing you could be sure would stay the same year in and year out: Frostfell's Wonderland Village. Well, no more! Like Freeport and Qeynos before it, the staple of Frostfell celebration has undergone quite the transformation. So stepping through the Magic Closet now might be a bit of a shock in a going-back-home-and-finding-your-parents-converted-your-bedroom-into-an-office kind of way. But unlike the parental remodeling, this renovation is meant to make the place more inviting for your return. With a beautiful new setting to go with the year's new quests and achievements,...
Filed under: Patches, Opinion, The Daily Grind, Miscellaneous
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Guild Wars 2 is very proud of its every-two-week patches, but I find that those frequent patches wind up being so small that they're not really engaging. This is no fault of the developers, really; two weeks is not much time to design anything substantial. It's fast, but is that enough? By contrast, Final Fantasy XIV packed a lot into its first major patch post-launch, which is a good thing, as it was released nearly four months after the relaunch and came when a lot of people were pretty burned out by the options in the game at that time. Having gotten most of the relevant content into farm mode myself, I can say that the next update definitely needs to come along faster than the last one. That put me to thinking: Is there an ideal patch schedule for games? Is there a sweet spot with enough time to develop new content and not enough time for people to get bored with what's there? Should it be all about the content when it's done, or should it be a fast cadence even if things need to be tweaked later?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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If you had fond memories of Sevencore during its brief original run, you'll be happy to know that the game is getting a new lease on life via Ignited Games. Whether or not it will go better than the game's first go-round remains to be seen, but the beta is set to last until January 13th of next year. Otherwise, it's been a quiet week for betas, almost as if some major holiday took place over the week. War Thunder expanded its Ground Forces beta for more players, and Black Desert plans on adding a new region during its next beta test. It's region-locked, for the record. Oh yeah, and we also have that full list of games in testing just past the break as we always do, in case none of the above stories meets with your particular tastes. As always, let us know if something added an active cash shop without our noticing or otherwise switched beta phases....
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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If you had fond memories of Sevencore during its brief original run, you'll be happy to know that the game is getting a new lease on life via Ignited Games. Whether or not it will go better than the game's first go-round remains to be seen, but the beta is set to last until January 13th of next year. Otherwise, it's been a quiet week for betas, almost as if some major holiday took place over the week. War Thunder expanded its Ground Forces beta for more players, and Black Desert plans on adding a new region during its next beta test. It's region-locked, for the record. Oh yeah, and we also have that full list of games in testing just past the break as we always do, in case none of the above stories meets with your particular tastes. As always, let us know if something added an active cash shop without our noticing or otherwise switched beta phases....