Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Real-Life, Trailers, Video, MMO Industry, New Titles, News Items, Free-to-Play, Races
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World of Speed's latest trailer takes you on a tour of London alongside a pair of World Rally Championship stalwarts. The Subaru Impreza WRX STi and the Mitsubishi Lancer Evolution X are the stars of this show, which lasts for a little over a minute. Slightly Mad Studios will kick off the F2P racing MMO's closed beta sometime in Q4 2014. Continue reading World of Speed's latest trailer pits Lancer Evolution vs. Impreza WRX
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World of Speed's latest trailer pits Lancer Evolution vs. Impreza WRX originally appeared on...
Filed under: Fantasy, Economy, New Titles, News Items, Dev Diaries, Sandbox, Crafting, Pathfinder Online
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Although players in Pathfinder Online's Alpha 7 run will earn 5,000 XP per hour (in order to help them test more things), the latest devblog warns that things will get decidedly harder once gameplay starts after Early Enrollment. At that point players will face a "cold start," beginning the game with only simple peasant clothes, a club, and 1,000 XP to spend on initial feats. Everything else, from feats to gear to cash, will grow from that. The devblog also details the player-driven economy; by design, nearly everything characters use will be player-crafted. Mobs will drop only starter equipment, coin, salvage, or -- the rarest and most valuable -- recipes. Players can only upgrade gear past the starter level through crafting, and gear can be crafted with certain key words that add bonuses when combined with specific slotted feats. For full details, and a look at what Pathfinder devs are doing at PAX Prime, check out the official site....
Filed under: Betas, Sci-Fi, Galleries, Screenshots, Business Models, Game Mechanics, Patches, PvP, News Items, Free-to-Play
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Sci-fi space sim MMO Star Conflict has today announced its official launch date: September 4th. The EVE-like soft-launched as an open beta title on Steam last year; this formal release will include a special invasion mode still currently in closed beta. What's invasion mode?
Invasion Mode features an underlying story in which an alien race that disappeared into another dimension of space and time has now returned to invade and conquer. Players must team up in parties of four to explore the new 'Open Space' area and combine forces as they take on new quests and engage in PvP and PvE battles. These new activities provide new loot, which players can use to construct unique armament options and protection for their spaceships.​
While the game is ostensibly free-to-play, it offers half a dozen purchaseable DLC packs running from $19.99...
Filed under: Fantasy, Previews, News Items, Free-to-Play, MOBA
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Looking forward to exploring the maps in Heroes of the Storm? The good news is that you can do so right now, even if you aren't currently in the test pool. The game's interactive battleground maps are now available, showing off the fields of battle and allowing you to zoom in or out, highlight important points, and scroll around to see all of the neat stuff that's there to be seen. Each of the maps has numerous different mechanics as well as additional routes for players to take, including aboveground and underground routes or enemies that spawn during the night. The page outlines how all five maps will work and should help players start plotting strategies even without getting your hands on the game. If you feel like a bit of surveying, go check out the maps now.
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Heroes of the Storm launches interactive battleground page originally appeared on Massively on Thu, 28 Aug 2014 18:00:00 EST. Please see our...
Filed under: Fantasy, Super-hero, Trailers, Video, Game Mechanics, Patches, Previews, News Items, PvE, Dungeons, The Elder Scrolls Online
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When The Elder Scrolls Online's fourth update arrives next month, a new type of content will open to players: themed PvE arenas. The first of 10 such arenas, Dragonstar, is the subject of a new developer essay on the official site today. The Dragonstar Arena is located in Craglorn and will pit a group of four players against five waves of monsters with "escalating intensity," though not necessarily escalating numbers; ZeniMax promises there will be no "cannon fodder" to waste your time. Hazards inside the arena -- like poisonous clouds, lava flows, and immobilizing blizzards -- will further impede groups' progress through the challenges. ZeniMax says that arenas...
Filed under: Sci-Fi, Expansions, Game Mechanics, Patches, News Items, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Subscription
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So we finally know what the next expansion is going to be for Star Trek Online, and my speculation regarding the Xindi and points related turned out to be way off. Nope, we're heading into the Delta Quadrant, which is less interesting to me than the Gamma Quadrant, but I suspect the powers that be are exploring all the angles of existing content first. It's coming with a level cap increase, a new tier of ships, a bunch of new tricks, and apparently some bonus communication misses. Delta Rising is really on track to be a pretty divisive expansion anyway. It was inevitable, really; raising the level cap now was going to lead to problems no matter how it was handled. Unfortunately, Cryptic Studios hasn't done a great job communicating what's in the works for players, nor...
Filed under: Sci-Fi, Expansions, Game Mechanics, Patches, News Items, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Subscription
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So we finally know what the next expansion is going to be for Star Trek Online, and my speculation regarding the Xindi and points related turned out to be way off. Nope, we're heading into the Delta Quadrant, which is less interesting to me than the Gamma Quadrant, but I suspect the powers that be are exploring all the angles of existing content first. It's coming with a level cap increase, a new tier of ships, a bunch of new tricks, and apparently some bonus communication misses. Delta Rising is really on track to be a pretty divisive expansion anyway. It was inevitable, really; raising the level cap now was going to lead to problems no matter how it was handled. Unfortunately, Cryptic Studios hasn't done a great job communicating what's in the works for players, nor...
Filed under: Age of Conan, Anarchy Online, MMO Industry, News Items, The Secret World, Miscellaneous
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Funcom has released its second-quarter financial results for the year, and it's not a glowing success story. Revenue dropped roughly $600,000 compared to Q1, a drop attributed to weaker in-game item sales over the quarter. Despite this, the report indicates that the company remains on-track as a whole, with the overall pattern of expenses not significantly changed. All of the major MMOs in the studio's portfolio are stated to be cash-flow positive, which is good news for fans. While the company launched several marketing attempts to draw more players into its titles, The Secret World was the most successful at bringing in more players via its most recent major update. The company projects good results for LEGO Minifigures Online when it releases in October. Interested players can look at the full report, which is less overwhelmingly positive than might be ideal but hardly paints a picture of doom....
Filed under: Fantasy, Game Mechanics, Patches, News Items, Guild Wars 2, Buy-to-Play
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If you've been playing Guild Wars 2 since launch, you're probably intimately familiar with the ins and outs of the game's mechanics. Unfortunately, this doesn't necessarily translate for new players, who can find themselves overwhelmed in the early parts of the game with a wide array of statistics, abilities, game modes, and the like. Along with all of the other improvements the game is making in the September 2014 feature pack, the new player experience is receiving an overhaul. Players will now receive a clear reward window indicating what is unlocked at each level, with features such as PvP and WvW initially locked away until higher levels so that players can familiarize themselves with the game systems first. Veteran players can still navigate to these features via the map at lower levels. The personal story is now tied into the story journal, major rewards have been reworked, and the interface will serve to more efficiently guide players to points of interest. Check out the full posting to...
Filed under: Historical, Video, Game Mechanics, MMO Industry, Patches, PvP, News Items, War, Free-to-Play, Browser, Dev Diaries
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Heroes & Generals' latest update is codenamed "Rommel," which seems rather appropriate given the new general characters and officer rank overhaul. "The Rommel update is an important update, as it wraps up our vision with the character progression tree," explains Reto-Moto game director Jacob Andersen. "So you may start your career as a foot soldier and work your way up to become an officer and finally a general in order to command armies and wage war resources." Rommel also adds FG 42 and M1 carbines for paratroopers, new win conditions for wars, a "much larger" campaign map, improved tank handling, and more. Reto-Moto's...