Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, PvP, News Items, Guild Wars 2, Dev Diaries, Buy-to-Play
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There's been a small (but not insignificant) change to the way Guild Wars 2 determines world-vs.-world matchups. The official dev blog on the matter explains that, in the beginning, WvW matchups were chosen "by sorting all worlds in order of their Glicko rating, then counting off sets of three." As a result, matchups were often between the same three worlds, so ArenaNet introduced matchup variance to counter that problem. However, it appears that the devs have made an adjustment to the matchup variance formula that causes the range of worlds with which a given server can be matched to be "greatly reduced." The idea behind the new formula is that "There will be fewer matches where one or two worlds are potentially steamrolled, though it comes at the cost of seeing more of the same worlds." That's all that the average GW2 player needs to know, but if you're interested in the math and statistics behind the change, check out the full post at the game's official site....
Filed under: Fantasy, EverQuest, EverQuest II, Events (Real-World), MMO Industry, News Items, Vanguard, Free-to-Play, Free Realms, DC Universe Online, EverQuest Next, PlanetSide 2, Dragon's Prophet
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If you're still kicking yourself for missing the big reveals of SOE Live 2013, you've got plenty of time to make preparations for next year's convention. Mark your 2014 calendars for August 14th through the 17th; that's when fans from the whole arsenal of SOE games will descend upon Las Vegas to mingle with devs, participate in contests and tournaments, attend player and dev panels, and catch reveals of upcoming content in their favorite games. SOE Live 2014 will also features access to beta programs as well as plenty of in-game and real world swag. The annual fan convention will return to Planet Hollywood Resort &...
Filed under: Fantasy, Video, Game Mechanics, New Titles, News Items, Free-to-Play, The Tattered Notebook, EverQuest Next, Livestream, Player-Generated Content, Norrathian Notebook
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Any time you mention EverQuest Next Landmark, you get a score of people saying that they just don't quite get it. To help alleviate that, devs hosted another EQN Landmark livestream and dished up more details about the upcoming sandbox and treated viewers to their first look at actual mining gameplay footage. While a large part of the stream focused on harvesting and mining, that was not the only topic touched upon. Senior Producer Terry Michaels teamed up with Producer Emily "Domino" Taylor and Community Manager...
Filed under: Fantasy, Culture, News Items, Free-to-Play, Kids, Wizard101
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Wizard101 is a kid's game. It's designed to be played and enjoyed by kids. So what does Kingsisle Entertainment do when the Make-a-Wish foundation calls up with a wish from a child who's a big fan of the game? Apparently, the staff brings him in to the studio and surprises him with a brand-new character modeled and designed by the child in question, making him a permanent part of the game. What better way to wrap up a tour of the offices where your favorite game is made, right? Allan GhostDust and his pet, Lord Snoopie, can be found in Khrysalis as part of a new quest titled "Message in a Bottle." Any player who has completed the "Secret Heart" quest in the region is eligible to take on the new quest. If you'd like to read more about Allan's story, take a look at the full dispatch for your daily dose of heartwarming....
Filed under: Betas, Fantasy, News Items, Sandbox, Crowdfunding, Shroud of the Avatar
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Backers of Portalarium's crowd-funded title Shroud of the Avatar are getting their first glimpse at the game today as the title enters the first part of its early access phase. The game is playable as of today, December 12th, and this phase of early access will end Saturday, December 14th. Between now and then, players will be able to delve into the many features included in Release 1 of Shroud of the Avatar. The devs proudly announce that they were able to implement almost every planned Release 1 feature (except for changeable head shapes in character creation), so even in this early stage of the game, players should have plenty to see, do, and -- if they're doing their jobs right -- break. The full list of Release 1 features, plus a guide on how to get the game up and running and a list of known issues, can be found at the game's official site. [Thanks to Don for the tip!]
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Shroud of the Avatar enters first phase...
Filed under: Fantasy, Perfect World International, Expansions, News Items, Free-to-Play
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Last month, Perfect World Entertainment unveiled the New Horizons expansion for Perfect World International and teased players with new screenshots of the upcoming content. Today, the studio announced that the expansion will hit servers on December 18th, so players will be able to experience the all-new Reawakening and War Avatar systems, new starting areas, zones, events, and more starting next week. Tony Liu, Product Manager at PWE, stated, "This is a massive refinement coming to PWI. With New Horizons, we're taking PWI to a new level of polish, bringing loads of new features, optimizing the experience, and continuing to provide one of the best free-to-play MMO experiences on the market." [Source: PWE press release]
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Perfect World International's New Horizons expansion...
Filed under: Classes, Game Mechanics, MMO Industry, Opinion, Massively Meta, Trading Card Games, Ask Massively, Miscellaneous, MMORPG
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The Massively staff is not made up of Rogues. It turns out that a curiously high percentage of us play Shamans, but that's neither here nor there. The point is today we have questions about Rogue classes in MMOs and the shiny new hires soon to be added to our roster, and there's no good way to smush these topics into a coherent introduction. I maintain that this is entirely your fault. Soldack asked, Do you cover the HEX TCG that is going to also have a full fledged MMO? And do you have any interest in hiring a writer/streamer to cover it? Yep, we do cover it as a sort of pseudo-MMO. We got our grubby paws all over it at this past E3 and after the Kickstarter was announced, and we keep track of it in our...
Filed under: Culture, Opinion, Legal, Miscellaneous, The Think Tank
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The NSA is listening to our MMO chat logs, and I feel fine. Monday's news has sparked outrage among some gamers, while others yawn and carry on, knowing that they have nothing to fear. So I polled the Massively staff members to gather everyone's thoughts on the topic. Would any of us stop playing our MMOs of choice, knowing that there are government spies all around watching our every move? Or does that just mean more noobs to bash in PvP? Continue reading The Think Tank: Do government spies scare you away from your favorite MMO?
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The Think Tank: Do government spies scare you away from your favorite MMO? originally appeared on Massively on Thu, 12 Dec 2013 10:00:00 EST. Please see our terms for use of feeds....
Filed under: Betas, Fantasy, Sci-Fi, Classes, Events (Real-World), Game Mechanics, Previews, Opinion, Hands-On, Housing, Player-Generated Content, Subscription, MMORPG
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Call me a pacifist, but housing and healing are two of my favorite aspects to any MMO. Maybe it stems from a deep rooted desire for safety and comfort, or perhaps I'm just a real-life Hittori Hanzo: no longer interested in making instruments of death. Either way, WildStar's latest reveals have me excited. In the course of the most recent press beta, I scored some hands-on time with both new classes and glimpsed the newest changes to housing at a press event last week. The two new classes, Medic and Engineer, add variety to the healing and tanking game, while housing improvements turn homemaking into more than just a hobby. The upcoming MMO from...
Filed under: Betas, Sci-Fi, Classes, Game Mechanics, Previews, Opinion, WildStar, Subscription, Buy-to-Play
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My favorite classes in games are the ones that inspire spit-takes. The fact is that I don't really hate your bog-standard Warriors or Mages or whatever. But the classes that really get me interested are classes that demand that you explain what they do and how someone came up with that concept. Guild Wars has the Dervish, World of Warcraft has the Shaman, Final Fantasy XI has the Corsair -- they're flavorful, they're unique, and they're just plain neat. Combine that with my love of melee and WildStar's Medic had me from hello. I really like getting into the paint with things, I like the idea of a healer focused on getting up close and dancing, and I love the idea that medic balance between being doctors and technological shock troops. So jumping into the beta, I was happy to dive into the shoes of the doctor and start doing a whole lot of harm to anyone and everyone who opposed...