Lords of the Dead

Lords of the Dead guild message board.

Filed under: Podcasts, MMO Industry, News Items, Opinion, Massively Meta, Massively Speaking, Miscellaneous
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Call it the Week of Expansions. This past week we saw three major expansions release as well as huge news swirling around one of this year's newest MMOs. It's almost too much discussion to cram into a mere hour, but somehow Justin and Bree will make it fit. Justin will probably sit on it to smoosh it down while Bree latches it shut. Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes....
Filed under: Podcasts, MMO Industry, News Items, Opinion, Massively Meta, Massively Speaking, Miscellaneous
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Call it the Week of Expansions. This past week we saw three major expansions release as well as huge news swirling around one of this year's newest MMOs. It's almost too much discussion to cram into a mere hour, but somehow Justin and Bree will make it fit. Justin will probably sit on it to smoosh it down while Bree latches it shut. Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes....
Filed under: Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Star Wars: The Old Republic, Dev Diaries
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No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion. Head to the official SWTOR website to read all about the changes.
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SWTOR's Sentinel, Marauder discipline changes detailed originally appeared on Massively on Tue, 18 Nov 2014...
Filed under: Betas, Sci-Fi, News Items, Crowdfunding, Elite: Dangerous
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When fans were told that Elite: Dangerous will not feature an offline mode, they were a little upset, considering it had been one of the explicit promises made during the game's Kickstarter campaign. Head honcho David Braben took the opportunity to clarify the situation, promising that while the game will not have any sort of offline play offered now or (likely) in the future, there will still be single-player options. You'll just have to be online to play them. Braben defended the decision as a fundamental creative decision, an attempt to deliver the best possible version of the game rather than an inferior offline experience. However, Braben also admitted that the team should have communicated more openly with players regarding the state of the offline version of the game. He also said that individual requests for refunds by anyone dissatisfied...
Filed under: Fantasy, Lore, Opinion, Free-to-Play, RIFT, Enter at Your Own Rift
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My character still hasn't (ahem) ascended to Nightmare Tide levels yet, so today's RIFT story will instead be about Storm Legion. I had been working my way through the Eastern Holdings in Brevane when I encountered a quest chain that floored me with brilliant storytelling that showed exactly how MMOs can utilize this platform to tell tales in ways that other mediums cannot. It is audacious, bold, and incredibly dark, especially for RIFT. And I cannot praise it enough, especially in light of long-held claims that RIFT is often weak on story. I have two caveats before we go through what made this quest chain so great. First, I'm going to spoil it from start to finish, so if you haven't played it and want to remain innocent, just bookmark this column to read later on. Second, there are some truly edgy themes in this recap. Got it? Let's go! Continue reading Enter at Your Own Rift: How to tell a great story in an MMO...
Filed under: Fantasy, Expansions, Launches, Patches, News Items, Free-to-Play, Neverwinter
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Who's afraid of the big bad dragon goddess? Wait, scratch that, who isn't afraid? She is a dragon with five heads that can breathe fire, chlorine gas, lightning, acid, and frost. She is enormous. That is scary. Unless you're a player character in Neverwinter, which launches the Rise of Tiamat expansion today; then she's just another target down the inevitable road of dragon-slaying. Technically your goal is to stop her from being summoned altogether, but let's face it, we know how this sort of thing works out. So what else awaits adventurers aside from stopping the Cult of the Dragon and saving the eponymous city of Neverwinter (and by extension the world)? Well, Scourge Warlocks can pick up the new Soulbinder paragon path, and players of all stripes can pick up new artifact equipment for four different slots (neck, belt, main-hand, off-hand). This is, of course, assuming going toe-to-clawed-toe with the queen of dragons herself wasn't motivation enough. [Source: Cryptic Studios press release]...
Filed under: Sci-Fi, Trailers, Video, Events (Real-World), MMO Industry, Previews, PvP, News Items, MMOFPS
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As part of its G-Star 2014 push, NCsoft has revealed another set of teasers for mech-happy maybe-MMOFPS Project HON. Steparu reports that Korean media outlets are publishing conflicting descriptions of the game; some say it's a "mecha MMORPG," while others argue it's a "third-person shooter with RPG mechanics." There's no culture divide here, folks; the debate over what constitutes an MMO is in fact the universal language. Check out the new trailers below. Continue reading NCsoft releases more Project HON trailers for G-Star 2014...
Filed under: Sci-Fi, Classes, Expansions, PvP, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG
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BioWare has finally begun revealing the specifics of the Discipline system landing in the upcoming Star Wars: The Old Republic expansion. We have seen the Bounty Hunter, Trooper, Inquisitor, and Consular paths. We have seen in detail how the Discipline system changes the leveling process in SWTOR. We've seen that tanks become tanky faster; we've seen that healers gain healing abilities earlier in the leveling process. A primary goal of the new system has been to ensure advanced classes learn role-specific abilities earlier without worrying about those abilities being exploited by hybridization. With characters now able to level to 60, BioWare gave each advanced class at least one new ability. For instance, Deception Assassins gain Ball Lightning, a 10-meter ranged...
Filed under: Fantasy, Trailers, Video, Events (In-Game), News Items, Free-to-Play, Miscellaneous
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Being the queen of a long-dead society that tried to destroy everyone isn't an easy task, especially when you're only filled in on that fact after you awake from a prolonged stasis. So it makes a certain amount of sense that Elsword is celebrating Eve's birthday. The Nasod queen hasn't had an easy time in the game, so now she gets an entire event all to herself, one that celebrates the fact that she's another year older. And she's offering most of the presents to players because that's how these things work. A new trailer just past the cut shows off the highlights of playing Eve in her multiple class specializations, including her specialized servants and her combat-ready drone attacks. In-game, players can take part in a variety of quests designed to celebrate the event, including a different daily quest for those playing as Eve and those playing as other characters. Dead society or no, everyone likes a bright birthday celebration. [Source: Kog Games press release]...
Filed under: Fantasy, Previews, News Items, Crowdfunding, Camelot Unchained
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Mages have a certain amount of freedom with armor. Where other sorts of classes have to wear something bulky and, well, armored, magic-using characters tend to be able to dress simply for impressive image. The downside is that they tend to be vulnerable to sharp objects directed at their internal organs, but the upside is that they get to swing around the world looking stylish as hell while getting sharp bits jabbed at them. Camelot Unchained promises to be no exception to the trope. The latest development blog for the game shows off a variety of concept art for mage outfits, ranging from dyeing styles to headwear to cloaks and capes. It's simultaneously a traditional look and a somewhat diverse one, offering the caster-on-the-go a variety of options that are both active and stylish. Check out the full post for a comprehensive look at the modern Camelot Unchained mage's activewear. [Thanks to Matthew for the tip!]
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The armor of Camelot Unchained's mages originally appeared on...