Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Game Mechanics, MMO Industry, News Items, Perpetuum, Sandbox
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The Perpetuum team released a new dev blog this week, the better to remind players of where the sci-fi sandbox stands after its payment model switch and its Steam launch. The post says that the game's average player count is nearly five times higher than it was before, and that's with a Steam Early Access tag scaring people away. The blog doesn't disclose financial details, but it does say that the game is succeeding. "After months (years?) of worrying about what to put on your plate tomorrow, it's a liberating feeling to have that off of the list of things to worry about, and being able to just focus on making the game better," the post explains. With that in mind, it's time to delve into improvements. Those mentioned include a gamma revamp, quality-of-life upgrades, an assignment system revamp, and more! [Thanks Zoltan!]
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Perpetuum playerbase trending upward, game enhancements coming originally appeared on Massively on Sat, 31 May 2014 14:00:00...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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Everyone wants to be Steam, I guess. These days, it's all the trend for studios and publishers to tie their products down to a digital game platform for the "convenience" of offering news and game access in one place. Glyph and Arc are just two of the more recent high-profile programs taking a shot at Steam's dominant grip on the gaming community, and I suspect that more will come. So do you see digital game platforms as a convenience or an annoyance? I am of a divided opinion on the subject. Yes, it's nice to have multiple game launchers streamlined into one place, but that's convenient only if I'm playing more than one title. More often than not, it's an extra click or two plus an ongoing background program that I didn't really need in the first place. What say you? What say we all?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Betas, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous
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ArcheAge's alpha is so popular that Trion had to upgrade its hardware to support "the massive number of Archeum Founders." Yes, I know, this is Betawatch and not Alphawatch, but since alpha is the new beta it seemed like an appropriate story to mention. But that's not all that is happening this week in MMO beta news.
Filed under: Betas, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous
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ArcheAge's alpha is so popular that Trion had to upgrade its hardware to support "the massive number of Archeum Founders." Yes, I know, this is Betawatch and not Alphawatch, but since alpha is the new beta it seemed like an appropriate story to mention. But that's not all that is happening this week in MMO beta news.
Filed under: Fantasy, Horror, Trailers, Video, Expansions, Lore, MMO Industry, News Items, PvE, The Secret World, Buy-to-Play
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Hey, Funcom, how's that Secret World Tokyo stuff coming? What's that? It's not quite ready? OK. Well, we understand. Surely it will be awesome when it gets here, so we're willing to wait. And we thank you for posting a pretty cool teaser vid on your o-boards. We liked it so much that we embedded it after the cut! [Thanks all you crazy tipsters!] Continue reading No Tokyo for TSW this week, but here's a cool teaser...
Filed under: Fantasy, MMO Industry, New Titles, News Items, TERA
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The TERA sequel is still a thing, as Bluehole Studio served up the game's first publicly revealed artwork at the Nexon Developers Conference 2014. MMO Culture has the image, and is that the white hand of Saruman on that dude's trenchcoat?
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Here's some odd art from Bluehole's TERA sequel originally appeared on Massively on Fri, 30 May 2014 13:00:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments Continue reading...
Filed under: Business Models, Culture, MMO Industry, Opinion, Massively Meta, Ask Massively, Miscellaneous, Crowdfunding
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Continuing our miniseries theme from the last Ask Massively, today's edition will focus on a brand-new set of misconceptions commonly held by MMO gamers and participants in our comments section: jerk players in MMORPGs, the playerbase of one particular sci-fi sandbox, Kickstarters vs. investments, and learning to trust a studio that's done you wrong. As always, if there's a misconception you want me to add to my list, let me know in the comments! Continue reading Ask Massively: Misconceptions about jerk players, Kickstarters, and untrustworthy studios
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Ask Massively: Misconceptions about jerk players, Kickstarters, and untrustworthy studios originally appeared on...
Filed under: Betas, Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play
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Frontier is adding more than 10,000 players to Elite: Dangerous today via the crowdfunded sci-fi sandbox's premium beta launch. The firm is also featuring three user-generated gameplay videos showing of ED's heat mechanics, super-cruise, and voice control. You can view those, as well as read the full press release, after the cut. [Source: Frontier press release] Continue reading Elite's premium beta starts today
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Elite's premium beta starts today originally appeared on...
Filed under: Business Models, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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A weekend or two ago, I was paging listlessly through my Steam account, looking for something to grab me. Like a lot of Steam's members, I've got dozens of games I've purchased cheaply or been gifted but never got around to playing, so you'd think finding something would be easy! As I poked around, I wondered just how much my library reflected my actually gaming interests. I have a lot of MMOs, obviously, but just as many deep RPGs, clicky action-RPGs, sandboxes, and puzzlers. Oddly, I have a bunch of hardcore roguelikes even though I'm terrible at them and rarely play them, but for some reason, I can't stop buying them just to see if maybe this one will satisfy that itch. What about you, Massively folks? What does your Steam library say about you? Bonus question: How many games do you own through Steam and other digital distributors?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily...
Filed under: MMO Industry, News Items, Miscellaneous
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Did you know that Crytek has launched a CryEngine subscription service on Steam? Yup, it's true. So if you're a budding game developer, a modder, or someone who is curious about game dev tools, you can now play around with the tech behind MMOs like Aion, ArcheAge, and Star Citizen as well as a boatload of popular single-player games. Steam customers get full use of the engine for a $9.90 monthly fee. The "announcement means we are adding the first complete game development engine to Steam, with access to enough source code to allow the creation of any kind of PC game," Crytek director of business development Carl Jones explained. "We're also giving indie developers state-of-the-art tools that live within the same eco-system that they can choose to publish their games."
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Full CryEngine now available through Steam originally appeared on Massively on Thu, 29 May 2014 20:00:00 EST. Please see our terms for use of feeds....