Lords of the Dead

Lords of the Dead guild message board.

Filed under: Opinion, Massively Meta, Humor, Perfect Ten, Miscellaneous
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In spring of 2010, I was asked to come on board Massively primarily as a feature writer who would also do a little news on the side. This opportunity was incredible since I was already blogging multiple times a day about online gaming, so why not be a part of the professional side of writing? Over four years and nearly two million words written since, I've witnessed a lot here at Massively. I've gotten to interview some big industry names, been allowed to take on fun pet projects, gone to conventions as a member of the press corps, and made a lot of good friends. I've also learned several lessons that have helped me to grow as a person and a writer, and I thought I'd jot a few of those down for one of these lists. Fun Perfect Ten factoid: When I proposed this column to the editors, I had done extensive research on lists that other sites had done (as to not cover similar territory) and drew up about 40 new topic ideas. In retrospect, it might have been overkill. I could have just written in an email, "People like lists." Continue reading Perfect Ten: Lessons I've learned from working at Massively...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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While this problem isn't confined solely to MMOs, the enlargening of bosses feels like it's getting out of hand in our genre. Practically every villain is the size of an Airbus while retaining nimble, kinetic posturing more akin to a mongoose. Is it that when these beings got so big they had no other employment options than to be the target of do-gooders? It simply could be a sign of developer practicality. After all, larger mobs are easier for parties and raids to target and watch over the heads of other players. Also, some people might get a constant kick out of beating up something 50 times their size. "I might not have gotten that job promotion," you think, "But at least I downed Godzilla's broodling and cut off his head to put over my virtual mantle!" What do you think? Are giant bosses getting ridiculous?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, Video, Darkfall, Game Mechanics, MMO Industry, PvP, News Items, Sandbox
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Aventurine has decided to temporarily remove Darkfall's Vale of the Custodian, otherwise known as the game's tutorial. The move comes "after some deliberation," and for now players will spawn into the fantasy PvPbox and begin their gameplay immediately. Aventurine's announcement post says that the firm will "be looking into revamping and improving the Vale area to provide a better and smoother starting experience for new players." In the meantime, the devs have created a new seven-minute tutorial video that you can watch after the break. Continue reading Darkfall axes tutorial, for now
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Darkfall axes tutorial, for now originally appeared on Massively on Fri, 14 Nov 2014 21:00:00 EST. Please see our...
Filed under: Betas, Business Models, Expansions, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous, Crowdfunding
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World of Warcraft's Warlords of Draenor launched this week, departing the halls of Betawatch. What else is new in the world of MMO testing?
Filed under: Betas, Business Models, Expansions, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous, Crowdfunding
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World of Warcraft's Warlords of Draenor launched this week, departing the halls of Betawatch. What else is new in the world of MMO testing?
Filed under: Super-hero, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, Marvel Heroes
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Gazillion has added a new game mode to its Marvel Heroes online action RPG. It's called Industry City Patrol and it features new bosses, artifacts, medallions, and "uniques found nowhere else," according to the game's website. Gazillion says that it has also added "improved spawning technology to reduce lag," as well as multi-phase events that encourage players to cooperate and progress together.
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Marvel Heroes adds new game mode originally appeared on Massively on Fri, 14 Nov 2014 17:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Betas, Sci-Fi, Interviews, PvP, News Items, Free-to-Play, Consoles, MMOFPS, PlanetSide 2, Sandbox
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The PlayStation 4 version of PlanetSide 2 is still on track for beta before the end of this year, SOE says. SOE's Matt Higby told Eurogamer that the nearly-two-year-old MMOFPS sandbox has been slow to arrive on the PS4 because SOE didn't want it to feel like just another cruddy console port.
"As much as it sounds like we're blowing smoke, we're working hard to release a game that feels like a full-on console experience and not just like a port. So it's taken us quite a long time to re-jigger our user interface and our controls. There's a lot that needs to get done."​
The PS4 edition will also sport a slightly different business model in that microtransactions will be purchased with Marketplace Cash (as in...
Filed under: Fantasy, MMO Industry, New Titles, News Items, Free-to-Play, Mobile, ArcheAge, Sandbox, MMORPG
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Sprawling, beautiful, messy sandparks like ArcheAge aren't usually the sorts of games that translate well to mobile platforms, but apparently that's exactly what's happening. A press release published today declares that XL Games has teamed up with GAMEVIL to make a mobile ArcheAge a reality.
Global game publisher GAMEVIL has partnered with development company XL Games to release a mobile version of the widely successful MMORPG ArcheAge. [...] In addition to receiving praise in Korea, ArcheAge has also amassed over 2 million players in North America and Europe after being released in these regions in September 2014. By adapting this online game into a mobile RPG, GAMEVIL and XL Games hope to let even more gamers around the world enjoy ArcheAge. [...] The mobile version of ArcheAge will combine XL Games' development with GAMEVIL's service to provide the...​
Filed under: Sci-Fi, Endgame, News Items, WildStar, Dungeons, Subscription, Buy-to-Play
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WildStar brought 40-player raids back to the forefront. The game is now pushing said raid size back away from the forefront, as the game's 40-person raid pinnacle is getting scaled down to 20 players. The official post on the subject notes that the number of people entering was far too low and the attrition rate far too high, so the raid is being rebalanced (but not nerfed) to account for having only half of its originally designed population inside. Several reasons are cited for the changed, such as the game's combat working best with a smaller number of people, the lowered demands on computers, and a consistent raid size for future raid content which will hopefully make guild management easier. While the topic stops shy of saying that the 40-player versions are never coming back, that is certainly the implication. So it'll at least be marginally easier to form a group for Datascape soon if you're able to get through the...
Filed under: Culture, Game Mechanics, MMO Industry, Opinion, Star Wars Galaxies, Miscellaneous, Sandbox, MMORPG, Working As Intended
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The MMO industry has lately focused on niche titles, niche communities, niche gameplay. It's not one particular niche, mind you. It's lots of different niches, all being catered to in different titles: PvPers, sadistic gankers, raiders, dungeoners, roleplayers, crafters, explorers, achievers, soloers, storygoers, casuals, hardcores, builders, destroyers, the I'm-skipping-class-for-a-week-to-play-games kids, the I've-got-five-minutes-what-can-I-play parents. There's an MMO or two out there for pretty much every one of us -- and for almost no one else. So we dutifully buy the one that beckons directly to us, one of these small-minded "MMOs" that offer rewards for a certain playstyle or two but wilfully disregard every other imaginable playstyle. We applaud these games for having the guts to embrace being "niche" because we are convinced that having lots of little niche games is diversity. And then we wonder where all the players are....