Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Video, Classes, Expansions, Patches, News Items, PvE, Free-to-Play, Neverwinter, MMORPG
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Neverwinter's Shadowmantle expansion is currently live, and with its release comes (among other things) the addition of the game's newest class. The Hunter Ranger is a ranged/melee damage dealer capable of shifting attack abilities on the fly depending on how close the player feels like getting to the target. For those of you who haven't yet had a chance to create a Hunter Ranger or are curious about what playing as one might be like, Perfect World has released an interactive trailer designed to walk you through the basics. In the...
Filed under: Fantasy, Video, News Items, EverQuest Next, Sandbox, Player-Generated Content
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We're going to go ahead and just spoil the outcome of the most recent EverQuest Next roundtable discussion because Lead UI Designer Jake Sones answers the central question within seconds of the video's start. Yes, EverQuest Next will have a modifiable UI, and while EverQuest Next Landmark won't have the option at launch, it will be built to allow it in the future. Senior Brand Manager Omeed Dariani still has more questions to ask Mr. Sones over the video's full running time, but they're about not the if but the how. Sones explains that the team is hoping to build the best possible UI for the game right out of the box, but everyone's idea of what is best will be different. So in addition to building a solid core UI, the developers need to leave space for players to modify the interface according to their needs. Take a look at the full video past the cut for more views on the overall process of making a modifiable interface at launch....
Filed under: Sci-Fi, Events (In-Game), PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Guides, Hyperspace Beacon, MMORPG
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Periodically, the producers at BioWare will throw players a gift of double XP for a weekend in Star Wars: The Old Republic, or in the case of last July, three weekends. Over the American Thanksgiving holiday, SWTOR did it again, and I decided that I was going to take full advantage of it. Laura Williams, Lee Snyder, and I leveled five characters to level 50 in about 18 hours over that weekend, and today, I'm going to tell you how we did it. Laura mentioned reading a post on the official forums about two guys who leveled their characters over the July double-XP weekend in 23 hours of gameplay. Being the competitive player that she is, Laura had to beat that record. When I heard this, I knew I had to jump on board. There were some Republic classes that I had not played through yet, and I needed my fourth class buff. When I agreed to run...
Filed under: World of Warcraft, Fantasy, Culture, MMO Industry, Opinion, The Soapbox, Subscription
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So. That Warlords of Draenor, huh? To take the narrative that a lot of people have constructed, World of Warcraft has been sort of floundering for the past few years. It released one expansion (Cataclysm) that consistently ranks as the worst expansion in the game's history, coming behind the launch game, The Burning Crusade, and Alganon. Then it released another one that turned out to actually be pretty good but with a premise that turned a lot of people off right out of the gate. Mists of Pandaria's quality doesn't matter in the face of the game losing five million subscriptions in three years. But then, Warlords of Draenor was announced, and suddenly hope returned to the faithful. There's this thought that the game has suddenly returned from the brink, that...
Filed under: Fantasy, Lore, Opinion, Guild Wars 2, Races, Flameseeker Chronicles, Buy-to-Play
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Scarlet Briar has a lot of enemies. She's set up a little empire at the top of Guild Wars 2's hated character list, roasting marshmallows on the thousands of critical forum posts she's inspired. ArenaNet already has the living story's current arc planned out, but that hasn't stopped a number of forum posters from demanding an immediate stop to Scarlet's involvement and a complete retcon of the character. I think that's a silly thing to ask for, and I don't believe anyone would be pleased with the results if it happened, but disliking her is valid enough. Wintersday will be the last GW2 content release of 2014, and it's been confirmed that Scarlet...
Filed under: Fantasy, Historical, MMO Industry, New Titles, News Items
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Fans following the medieval MMO Gloria Victis now have a new website to peruse; Black Eye Games has announced that after many revisions, the new site is ready and filled with new concepts and game lore. Want to learn about the combat and equipment or the various nations and the geography? Now you can. For those who want to contribute to the development of the game, the new website makes it easier by utilizing the Xsolla, a complex international payment system that offers hundreds of payment methods including SMS payments. Those who have already donated as well as those who choose to do so now will be eligible for future thank-you gift packs that include such things as a custom-drawn coat of arms and your name carved on plaques and gravestones that all appear in the game. More information can be found on the new official site. [Source: Black Eye Games press release]
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Gloria Victis launches new website with latest info originally appeared on...
Filed under: Betas, Fantasy, News Items, Sandbox, Black Desert
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Are you eagerly anticipating a release of Black Desert in the west despite the lack of an official publisher or anything similar? There's good news to be had if you're one of the hopeful. Apparently an English client is being worked on by developer Pearl Abyss, reinforcing earlier statements by the company that success and release in the US is very important to the game's long-term viability. The preview screenshots for this client still aren't complete, but it's clear that the game is taking some serious steps towards localization for a non-Korean audience. A global simultaneous launch is unlikely, of course, but if the client is already localized that clears a major hurdle for the game's release prospects. It's not a deal with an existing publisher, but lately that may not have been so reassuring to fans after all. [Thanks to WNxArcticwolf for the tip!]...
Filed under: Fantasy, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, EverQuest Next, Livestream
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You've asked for more details about EverQuest Next Landmark, and now you're getting them... tomorrow, that is. On Wednesday, December 11th at 7:00 p.m. EST, devs will be giving you the scoop on gathering in the next Landmark livestream. Senior Producer Terry Michaels, Producer Emily "Domino" Taylor, and Community Manager Colette "Dexella" Murphy will be showing off even more in-game building while discussing other features and revealing new concept art. Currently on the table are the topics of harvesting and mining as well as character naming, but if you hop in the official Twitch channel, you just might get your own questions answered as well!...
Filed under: Sci-Fi, EVE Online, Game Mechanics, PvP, News Items, MMOFPS, DUST 514
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The Uprising has begun. Today, CCP rolls out DUST 514's 1.7 update, dubbed Uprising, which includes new weapons, a new volcano-themed battleground, and an overhauled vehicle system. On top of that, the studio is strengthening the link between the ground game and EVE Online. Oh, and you can shoot your comrades now, too! Two new rifles join the game's arsenal: the Minmatar Combat Rifle (short and medium ranges) and the Caldari Rifle (for long range). The vehicle changes, while streamlining vehicle fitting and laying a foundation for future vehicle variations, also address some players requests; temporary lock-timers will prevent anyone other than vehicle owners and squadmates from hopping in a vehicle (for five and 15 seconds, respectively) after it is deployed. If you want higher stakes in factional warfare, you've got it, as friendly fire has been enabled. Additionally, players...
Filed under: Betas, Fantasy, New Titles, News Items, Browser, Mobile
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Have you ever sat down to play Diablo III and thought that the game would be better if you were playing alongside the villains? Considering the fact that angels in that game are also tremendous jerks, it's kind of an understandable thought. Inferno Legend is meant to speak directly to that impulse, putting players on the side of Hell and the demons fighting back against legions of humans, angels, and similar antagonists trying to kick you out of hell. Taking the role of Vampires, Mummies, Cyclops, Faeries, or Samurai, players fight back in a turn-based Diablo-style environment. It's also boasting synchronization between browser-based gameplay, mobile clients, and traditional desktop clients, so you can play however you please while still making progress. The game has just entered its closed beta testing today, so if this sounds like just your cup of tea, you should go ahead and sign up in hopes of taking part. [Source: Changyou press release]...