Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Sci-Fi, Launches, MMO Industry, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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The release date approaches for WildStar, and that day is... entirely unclear. Maybe it'll be next month; maybe it'll be six months from now. The official word is still silence. Mirroring that silence are the game's current testers, still under an NDA that prevents them from talking about the game even as we in the press can talk about much of the content and leveling currently in place through both text and streams. Are these relevant points to discuss? Yes, they really are, especially in the wake of two prominent illustrations of what can be done with testing phases and NDAs. So let's talk about the NDA, the lack of a release date, and how those elements might tie into one another. Especially as we're coming off of a weekend when more people got to try out the game, it's important to talk about when the gates and the lines of communication will be opened. Continue reading The Nexus Telegraph:...
Filed under: MMO Industry, News Items, Free-to-Play, Browser
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Free-to-play-focused publisher Bigpoint has announced the newest addition to its design team: Craig Scott. Scott jumps into the role of lead designer on a new game for Bigpoint. A 14-year gaming industry veteran, Scott was previously at CCP where he first worked on character creation in EVE Online, moved up to manage the game's design team, and ultimately worked to turn the fate of Dust 514 around. Scott noted that his new position affords "space for trying new things, which is a premise for making really innovative games." Of Scott, Bigpoint CEO Khaled Helioui said,
"Craig brings a genuine passion for game design and innovation for the benefit of the players, and he fits perfectly with the game development philosophy we are promoting at Bigpoint. We are focused on attracting the most brilliant minds in the industry to develop innovative and incredibly fun games."​
[Source: Bigpoint press release]...
Filed under: Culture, MMO Industry, Opinion, The Daily Grind
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I'm in some sort of MMO funk. I want to play something, but everything I try just seems to be blah for whatever reason. This weekend I had a rare Sunday with no responsibilities, and despite the excess of free time I couldn't settle on one MMO and ended up wasting the entire afternoon logging in and out of virtually every game on my hard drive. Hell, I even connected to the Russian ArcheAge open beta at one point! When all was said and done, I fired up a total of nine different MMOs yesterday, which is definitely a personal record for a 24-hour period. What about you, Massively readers? What's your record for most MMOs played in a day? Were you waffling like me or did you actually manage to get something done in several different games?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: What's your record for most MMOs played in a day? originally...
Filed under: Sci-Fi, Trailers, Video, EVE Online, Culture, Game Mechanics, Guilds, PvP, Endgame, PvE, Opinion, Hands-On, EVE Evolved, Guides, Sandbox, Player-Generated Content, Subscription, MMORPG
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I often hear people say that EVE Online is a lot more fun to read about than actually play, and I've even caught myself saying it jokingly to friends and writing it in articles. But the truth is that amazing stories like the recent world record-breaking Bloodbath of B-R5RB are a hell of a lot better when you're a part of the action...
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play
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Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Roberts and his Cloud Imperium developers announced that the game's next stretch goal was a cure for cancer, the first comment on the resulting news article would be some variation on "bullsh#@!" Followed closely by "that's not possible" and "feature creep!" My question, though, is why? Continue reading Stick and Rudder: Star Citizen's backlash effect...
Filed under: Fantasy, Historical, Video, Game Mechanics, Previews, Opinion, War, Free-to-Play, Hands-On, Casual, MMORTS, Humor, Rise and Shiny, Livestream, Sandbox
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Stronghold Kingdoms is probably one of my top favorite MMORTS titles out there. There are many reasons it holds a special place in my slightly crumpled gamer heart, and I will be sure to get to those, but there are also many gameplay elements that could use some improvement. It's a pretty typical MMORTS in most ways; players build up a town, trade goods, fight each other, and swear loyalty to others. In fact, the genre is quite bloated with games that perform in largely the same way, many of them being delivered to us within the browser. For many players, these defining characteristics are exactly why they are attracted to the genre....
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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Not that I have $500 or so to drop on an Oculus Rift when it comes out, but I must say that there's a part of me that would love to have one if more MMOs sign up to support it. Already we're seeing titles from Elder Scrolls Online to EVE Valkyrie lending support to this virtual reality headset, which makes me wonder whether this is just a fad or if it's the next big thing for gaming. After all, we've been down the VR headset road before, particularly in the '90s. I mean, that picture up there? That's Angela Lansbury from Murder She Wrote in 1993. I might also bring up the topic of Virtual Boy if it didn't depress me so much. Man, I really wanted VR to be real back then... but maybe its time is yet to come. Would you buy a VR headset for MMOs? If so, what would the cost need to be and what level of service would it need to supply to get you to go for it?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online...
Filed under: Fantasy, Video, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Subscription, Pathfinder Online
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GoblinWorks has released a new gameplay video for its forthcoming Pathfinder Online fantasy sandbox. Dubbed as the fourth quarter backer update, the clip shows developers adventuring in the game's River Kingdom. Pathfinder's Q4 milestone was met in January, writes CEO Ryan Dancey, and the two major focus areas were the combat system (including the UI, animations, and multiple role features) and "the conversion of the world terrain from the fully manual small scale process to a more large scale terrain development method using the Grome tool pipeline." Dancey also hints at forthcoming UI and combat reveals plus some nifty skeletons and goblin dogs. Further details are available via the GoblinWorks blog links below. Don't forget the video after the cut! [Thanks Chrysillis!]...
Filed under: Fantasy, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Subscription, Pantheon: Rise of the Fallen
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Pantheon: Rise of the Fallen has concluded its Kickstarter campaign without reaching its $800,000 funding goal. Lead developer Brad McQuaid isn't deterred, though, as you'll find out if you've got the time to read a lengthy launch letter he posted earlier today. What's it launching? Well, a new Pantheon website, for starters. McQuaid also tells fans that development on the fantasy title will continue as Visionary Realms seeks traditional investors and sets up its own direct crowdfunding apparatus on the new site. McQuaid insists there's a market for Pantheon, writing that we "strongly believe there's a real demand for an MMO that builds solidly on the principles of the past, reaching back to...
Filed under: Fantasy, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription
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A week after I mention that Final Fantasy XIV's next patch seems a little light, 2.16 comes around and lets us know that gardening is incoming with the next patch. What does gardening involve? Who knows? We haven't been told. I would tend to guess that it involves FC housing, which means that it's a non-entity for the majority of the playerbase, since the house prices are still insane for anything other than a small plot and small remains tiny. I mentioned some things that the game is going to need to aim for over the course of the year, and all of those remain on the table. In many ways, the game is going wonderfully -- we're hearing rumblings about the next expansion, the first patch did its job quite well, the second is on its way, and based on the current content schedule we can expect a couple more before the end of the year. While we don't yet have a roadmap, we can start putting together some basic guesses about the next few patches for Final Fantasy XIV -- and what they won't address. Continue...